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hub / github.com/axmolengine/axmol / convertToWorldSpace

Method convertToWorldSpace

core/2d/Node.cpp:1901–1908  ·  view source on GitHub ↗

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1899}
1900
1901Vec2 Node::convertToWorldSpace(const Vec2& nodePoint) const
1902{
1903 Mat4 tmp = getNodeToWorldTransform();
1904 Vec3 vec3(nodePoint.x, nodePoint.y, 0);
1905 Vec3 ret;
1906 tmp.transformPoint(vec3, &ret);
1907 return Vec2(ret.x, ret.y);
1908}
1909
1910Vec2 Node::convertToNodeSpaceAR(const Vec2& worldPoint) const
1911{

Callers 15

convertToWindowSpaceMethod · 0.95
addParticlesMethod · 0.80
updateParticleQuadsMethod · 0.80
getWorldCenterPointMethod · 0.80
getNodeLeftMethod · 0.80
getNodeBottomMethod · 0.80
getNodeRightMethod · 0.80
getNodeTopMethod · 0.80
nativeOpenKeyboardMethod · 0.80
createNativeControlMethod · 0.80
onTouchEndedMethod · 0.80

Calls 1

Vec2Class · 0.70

Tested by 3

onTouchEndedMethod · 0.64
onTouchesEndedMethod · 0.64
onUpdateMethod · 0.64