| 371 | } |
| 372 | |
| 373 | void InitMaterial(material_t& material) |
| 374 | { |
| 375 | material.name = ""; |
| 376 | material.ambient_texname = ""; |
| 377 | material.diffuse_texname = ""; |
| 378 | material.specular_texname = ""; |
| 379 | material.normal_texname = ""; |
| 380 | for (int i = 0; i < 3; i++) |
| 381 | { |
| 382 | material.ambient[i] = 0.f; |
| 383 | material.diffuse[i] = 0.f; |
| 384 | material.specular[i] = 0.f; |
| 385 | material.transmittance[i] = 0.f; |
| 386 | material.emission[i] = 0.f; |
| 387 | } |
| 388 | material.illum = 0; |
| 389 | material.dissolve = 1.f; |
| 390 | material.shininess = 1.f; |
| 391 | material.ior = 1.f; |
| 392 | material.unknown_parameter.clear(); |
| 393 | } |
| 394 | |
| 395 | static bool exportFaceGroupToShape(shape_t& shape, |
| 396 | std::map<vertex_index, unsigned int> vertexCache, |