| 235 | return (time * time * time + 1); |
| 236 | } |
| 237 | float cubicEaseInOut(float time) |
| 238 | { |
| 239 | time = time * 2; |
| 240 | if (time < 1) |
| 241 | return 0.5f * time * time * time; |
| 242 | time -= 2; |
| 243 | return 0.5f * (time * time * time + 2); |
| 244 | } |
| 245 | |
| 246 | // Quart Ease |
| 247 | float quartEaseIn(float time) |