(eventSystem)
| 2568 | hovered = lfv(this.handle, "hovered"); |
| 2569 | m_PointerPress = new class_1.GameObjectImpl(lfv(this.handle, "m_PointerPress")); |
| 2570 | ctor_11(eventSystem) { |
| 2571 | return new PointerEventImpl(Il2Cpp.Api.PointerEventData._ctor_1(alloc(), eventSystem)); |
| 2572 | } |
| 2573 | IsPointerMoving() { |
| 2574 | return Il2Cpp.Api.PointerEventData._IsPointerMoving(this.handle); |
| 2575 | } |