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Functions3,929 in github.com/aws-samples/aws-gamelift-sample

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↓ 4 callersFunctionGetDefaultNameForErrorType
GomokuServer/GomokuServer/include/aws/gamelift/common/GameLiftErrors.h:61
↓ 4 callersMethodGetPlayerScore
GomokuServer/GomokuServer/PlayerSession.h:36
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↓ 4 callersMethodPostSend
GomokuServer/GomokuServer/Session.cpp:138
↓ 4 callersFunctionSetCertificateChainPath
* <p>Certificate chain PEM file path.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GetInstanceCertificateResult.h:221
↓ 4 callersFunctionSetCertificatePath
* <p>Certificate PEM file path.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GetInstanceCertificateResult.h:103
↓ 4 callersFunctionSetDnsName
* <p>The DNS name of the host running a GameLift server process, used for establishing a TLS connection for a game session.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:483
↓ 4 callersFunctionSetDnsName
* <p>Game session DNS name. All player sessions reference the game session * location.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:482
↓ 4 callersFunctionSetFleetId
* <p>Unique identifier for a fleet.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:238
↓ 4 callersFunctionSetFleetId
* <p>Unique identifier for a fleet.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:249
↓ 4 callersFunctionSetGameSessionData
* <p>Custom data for the game session.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:413
↓ 4 callersFunctionSetGameSessionId
* <p>Unique identifier for a game session.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:161
↓ 4 callersFunctionSetGameSessionId
* <p>Unique identifier for the game session that the player session is connected * to.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:209
↓ 4 callersFunctionSetGameSessionId
* <p>Unique identifier for the game session to get player sessions for.Game * session ID format is as follows: * "arn:aws:gamelift:&lt;reg
GomokuServer/GomokuServer/include/aws/gamelift/server/model/DescribePlayerSessionsRequest.h:128
↓ 4 callersFunctionSetHostName
* <p>Hostname of this instance</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GetInstanceCertificateResult.h:280
↓ 4 callersFunctionSetIpAddress
* <p>IP address of the game session. To connect to a GameLift server process, an * app needs both the IP address and port number.</p>
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:355
↓ 4 callersFunctionSetIpAddress
* <p>Game session IP address. All player sessions reference the game session * location.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:387
↓ 4 callersFunctionSetKey
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameProperty.h:93
↓ 4 callersFunctionSetMatchmakerData
* <p>Data generated from GameLift Matchmaking.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:448
↓ 4 callersFunctionSetName
* <p>Descriptive label associated with a game session. Session names do not need * to be unique.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:198
↓ 4 callersFunctionSetNextToken
* <p>Token indicating the start of the next sequential page of results. Use the * token that is returned with a previous call to this action. To
GomokuServer/GomokuServer/include/aws/gamelift/server/model/DescribePlayerSessionsRequest.h:371
↓ 4 callersFunctionSetNextToken
* <p>Token indicating where to resume retrieving results on the next call to this * action. If no token is returned, these results represent the
GomokuServer/GomokuServer/include/aws/gamelift/server/model/DescribePlayerSessionsResult.h:142
↓ 4 callersFunctionSetPlayerData
* <p>Custom player data.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:445
↓ 4 callersFunctionSetPlayerId
* <p>Unique identifier for a player.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:172
↓ 4 callersFunctionSetPlayerId
* <p>Unique identifier for a player.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/DescribePlayerSessionsRequest.h:183
↓ 4 callersFunctionSetPlayerSessionId
* <p>Unique identifier for a player session.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:137
↓ 4 callersFunctionSetPlayerSessionId
* <p>Unique identifier for a player session.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/DescribePlayerSessionsRequest.h:218
↓ 4 callersFunctionSetPlayerSessionStatusFilter
* <p>Player session status to filter results on.</p> <p>Possible player session * statuses include the following:</p> <ul> <li> <p> <b>RESERVED<
GomokuServer/GomokuServer/include/aws/gamelift/server/model/DescribePlayerSessionsRequest.h:269
↓ 4 callersFunctionSetPrivateKeyPath
* <p>PrivateKey PEM file path</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GetInstanceCertificateResult.h:162
↓ 4 callersFunctionSetRootCertificatePath
* <p>RootCertificatePath of this instance</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GetInstanceCertificateResult.h:339
↓ 4 callersFunctionSetStatus
* <p>Current status of the game session. A game session must be in an * <code>ACTIVE</code> state to have player sessions.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:290
↓ 4 callersFunctionSetStatus
* <p>Current status of the player session.</p> <p>Possible player session statuses * include the following:</p> <ul> <li> <p> <b>RESERVED</b> –
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:336
↓ 4 callersFunctionSetValue
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameProperty.h:114
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