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Functions3,929 in github.com/aws-samples/aws-gamelift-sample

MethodGetBoolean
Shared/INIReader.cpp:52
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:239
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:349
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:422
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:524
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:612
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:715
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:818
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:921
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:1001
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:1156
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:1287
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:1405
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:1478
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:1561
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:1641
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:1742
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:1855
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:2003
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:2091
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:2212
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:2350
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:2562
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:2665
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:2885
MethodGetCachedSize
GomokuServer/GomokuServer/include/aws/gamelift/server/protocols/sdk.pb.h:3062
FunctionGetCertificateChainPath
* <p>Certificate chain PEM file path.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GetInstanceCertificateResult.h:492
FunctionGetCertificatePath
* <p>Certificate PEM file path.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GetInstanceCertificateResult.h:466
FunctionGetCreationTime
* <p>Time stamp indicating when this data object was created. Format is a number * expressed in Unix time as milliseconds (ex: "1469498468.057".
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:280
FunctionGetDnsName
* The DNS name of the host running a GameLift server process, used for establishing a TLS connection for a game session. */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:813
FunctionGetDnsName
* <p>Game session DNS name. All player sessions reference the game session * location.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:847
FunctionGetErrorMessage
GomokuServer/GomokuServer/include/aws/gamelift/common/GameLiftErrors.h:194
FunctionGetErrorName
GomokuServer/GomokuServer/include/aws/gamelift/common/GameLiftErrors.h:191
FunctionGetFleetId
* <p>Unique identifier for a fleet.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:668
FunctionGetFleetId
* <p>Unique identifier for a fleet.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:679
FunctionGetGameProperties
* <p>Get the custom properties for the game session.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:728
FunctionGetGameSessionArn
GomokuServer/GomokuServer/include/aws/gamelift/server/model/StartMatchBackfillRequest.h:274
FunctionGetGameSessionArn
GomokuServer/GomokuServer/include/aws/gamelift/server/model/StopMatchBackfillRequest.h:230
FunctionGetGameSessionData
* <p>Custom data for the game session.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:783
FunctionGetGameSessionId
* <p>Unique identifier for a game session.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:635
FunctionGetGameSessionId
* <p>Unique identifier for the game session that the player session is connected * to.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:662
FunctionGetGameSessionId
* <p>Unique identifier for the game session to get player sessions for.Game * session ID format is as follows: * "arn:aws:gamelift:&lt;reg
GomokuServer/GomokuServer/include/aws/gamelift/server/model/DescribePlayerSessionsRequest.h:505
FunctionGetHostName
* <p>Hostname of this instance.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GetInstanceCertificateResult.h:544
MethodGetInteger
Shared/INIReader.cpp:33
FunctionGetIpAddress
* <p>IP address of the game session. To connect to a GameLift server process, an * app needs both the IP address and port number.</p>
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:748
FunctionGetIpAddress
* <p>Game session IP address. All player sessions reference the game session * location.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:796
FunctionGetKey
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameProperty.h:189
FunctionGetLatencyMs
GomokuServer/GomokuServer/include/aws/gamelift/server/model/Player.h:319
FunctionGetLimit
* <p>Maximum number of results to return. Use this parameter with * <code>NextToken</code> to get results as a set of sequential pages. If a pla
GomokuServer/GomokuServer/include/aws/gamelift/server/model/DescribePlayerSessionsRequest.h:341
MethodGetListenSocket
GomokuServer/GomokuServer/IocpManager.h:28
MethodGetLockFlag
GomokuServer/GomokuServer/FastSpinlock.h:18
FunctionGetMatchmakerData
* <p>Data generated from GameLift Matchmaking.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:798
FunctionGetMatchmakingConfigurationArn
GomokuServer/GomokuServer/include/aws/gamelift/server/model/StartMatchBackfillRequest.h:261
FunctionGetMatchmakingConfigurationArn
GomokuServer/GomokuServer/include/aws/gamelift/server/model/StopMatchBackfillRequest.h:217
FunctionGetMaximumPlayerSessionCount
* <p>Maximum number of players allowed in the game session.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:268
FunctionGetN
GomokuServer/GomokuServer/include/aws/gamelift/server/model/AttributeValue.h:153
FunctionGetName
* <p>Descriptive label associated with a game session. Session names do not need * to be unique.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:651
FunctionGetNameForPlayerSessionCreationPolicy
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSessionCreationPolicy.h:66
FunctionGetNameForPlayerSessionStatus
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSessionStatus.h:83
FunctionGetNextToken
* <p>Token indicating the start of the next sequential page of results. Use the * token that is returned with a previous call to this action. To
GomokuServer/GomokuServer/include/aws/gamelift/server/model/DescribePlayerSessionsRequest.h:621
FunctionGetNextToken
* <p>Token indicating where to resume retrieving results on the next call to this * action. If no token is returned, these results represent the
GomokuServer/GomokuServer/include/aws/gamelift/server/model/DescribePlayerSessionsResult.h:273
FunctionGetPlayerAttributes
GomokuServer/GomokuServer/include/aws/gamelift/server/model/Player.h:304
FunctionGetPlayerData
* <p>Custom player data.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:831
FunctionGetPlayerId
* <p>Unique identifier for a player.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:646
FunctionGetPlayerId
* <p>Unique identifier for a player.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/DescribePlayerSessionsRequest.h:528
FunctionGetPlayerId
GomokuServer/GomokuServer/include/aws/gamelift/server/model/Player.h:286
FunctionGetPlayerSessionId
* <p>Unique identifier for a player session.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:631
FunctionGetPlayerSessionId
* <p>Unique identifier for a player session.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/DescribePlayerSessionsRequest.h:543
FunctionGetPlayerSessionStatusFilter
* <p>Player session status to filter results on.</p> <p>Possible player session * statuses include the following:</p> <ul> <li> <p> <b>RESERVED<
GomokuServer/GomokuServer/include/aws/gamelift/server/model/DescribePlayerSessionsRequest.h:566
FunctionGetPlayerSessions
* <p>Collection of objects containing properties for each player session that * matches the request.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/DescribePlayerSessionsResult.h:251
FunctionGetPlayers
GomokuServer/GomokuServer/include/aws/gamelift/server/model/StartMatchBackfillRequest.h:287
FunctionGetPort
* <p>Port number for the game session. To connect to a GameLift server process, an * app needs both the IP address and port number.</p>
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameSession.h:391
FunctionGetPort
* <p>Port number for the game session. To connect to a GameLift server process, an * app needs both the IP address and port number.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:423
FunctionGetPrivateKeyPath
* <p>Private key PEM file path.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GetInstanceCertificateResult.h:518
MethodGetReal
Shared/INIReader.cpp:43
FunctionGetRootCertificatePath
* <p>RootCertificatePath of this instance.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GetInstanceCertificateResult.h:570
FunctionGetS
GomokuServer/GomokuServer/include/aws/gamelift/server/model/AttributeValue.h:267
FunctionGetSDM
GomokuServer/GomokuServer/include/aws/gamelift/server/model/AttributeValue.h:276
FunctionGetSL
GomokuServer/GomokuServer/include/aws/gamelift/server/model/AttributeValue.h:273
MethodGetSocket
GomokuServer/GomokuServer/Session.h:37
MethodGetSpaceBeforeA
Shared/CircularBuffer.h:113
MethodGetStateType
GomokuServer/GomokuServer/include/aws/gamelift/internal/GameLiftServerState.h:40
FunctionGetTeam
GomokuServer/GomokuServer/include/aws/gamelift/server/model/Player.h:295
FunctionGetTerminationTime
* <p>Time stamp indicating when this data object was terminated. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.05
GomokuServer/GomokuServer/include/aws/gamelift/server/model/PlayerSession.h:298
FunctionGetTicketId
GomokuServer/GomokuServer/include/aws/gamelift/server/model/StartMatchBackfillRequest.h:252
FunctionGetTicketId
GomokuServer/GomokuServer/include/aws/gamelift/server/model/StopMatchBackfillRequest.h:208
FunctionGetTicketId
* <p>TicketId used for the submitted match backfill request.</p> */
GomokuServer/GomokuServer/include/aws/gamelift/server/model/StartMatchBackfillResult.h:152
FunctionGetType
GomokuServer/GomokuServer/include/aws/gamelift/server/model/AttributeValue.h:76
FunctionGetUpdateReason
GomokuServer/GomokuServer/include/aws/gamelift/server/model/UpdateGameSession.h:176
FunctionGetValue
GomokuServer/GomokuServer/include/aws/gamelift/server/model/GameProperty.h:198
MethodGetValue
GomokuServer/GomokuServer/include/aws/gamelift/server/model/AttributeValue.h:340
FunctionGg
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hugo/hugo-theme-learn/static/mermaid/mermaid.js:1
FunctionGg
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docs/ko/mermaid/mermaid.js:1
FunctionGg
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docs/en/mermaid/mermaid.js:1
FunctionGh
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hugo/hugo-theme-learn/static/mermaid/mermaid.js:1
FunctionGh
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docs/ko/mermaid/mermaid.js:1
FunctionGh
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docs/en/mermaid/mermaid.js:1
FunctionGm
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hugo/hugo-theme-learn/static/mermaid/mermaid.js:1
FunctionGm
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docs/ko/mermaid/mermaid.js:1
FunctionGm
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docs/en/mermaid/mermaid.js:1
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