| 95 | } |
| 96 | |
| 97 | std::unique_ptr<EffectEditor> VSTEffect::PopulateUI(const EffectPlugin &, |
| 98 | ShuttleGui &S, EffectInstance& instance, EffectSettingsAccess &access, |
| 99 | const EffectOutputs *) const |
| 100 | { |
| 101 | auto parent = S.GetParent(); |
| 102 | |
| 103 | // Determine whether fancy UI is available |
| 104 | bool gui = mGui; |
| 105 | |
| 106 | // Then use fancy UI only if preferences say so |
| 107 | if (gui) |
| 108 | GetConfig(*this, PluginSettings::Shared, wxT("Options"), |
| 109 | wxT("UseGUI"), |
| 110 | gui, |
| 111 | true); |
| 112 | |
| 113 | auto pParent = S.GetParent(); |
| 114 | |
| 115 | auto& vst2Instance = dynamic_cast<VSTInstance&>(instance); |
| 116 | |
| 117 | auto editor = std::make_unique<VSTEditor>( |
| 118 | vst2Instance, GetType(), gui, *this, access, pParent, mAEffect->numParams); |
| 119 | |
| 120 | // Also let the instance know about the validator, so it can forward |
| 121 | // to it calls coming from the vst callback |
| 122 | vst2Instance.SetOwningValidator(editor.get()); |
| 123 | |
| 124 | |
| 125 | // Build the appropriate dialog type |
| 126 | if (gui) |
| 127 | { |
| 128 | editor->BuildFancy(instance); |
| 129 | } |
| 130 | else |
| 131 | { |
| 132 | editor->BuildPlain(access, GetType(), mProjectRate); |
| 133 | } |
| 134 | |
| 135 | |
| 136 | return editor; |
| 137 | } |
| 138 | |
| 139 | std::unique_ptr<EffectEditor> VSTEffect::MakeEditor( |
| 140 | ShuttleGui &, EffectInstance &, EffectSettingsAccess &, |
no test coverage detected