| 99 | } |
| 100 | |
| 101 | void TrackUtilities::DoTrackSolo( |
| 102 | AudacityProject &project, Track &track, bool exclusive) |
| 103 | { |
| 104 | auto &tracks = TrackList::Get( project ); |
| 105 | |
| 106 | const auto pt = dynamic_cast<PlayableTrack *>(&track); |
| 107 | if (!pt) |
| 108 | return; |
| 109 | bool bWasSolo = pt->GetSolo(); |
| 110 | |
| 111 | bool simple = (TracksBehaviorsSolo.ReadEnum() == SoloBehaviorSimple); |
| 112 | bool bSoloMultiple = !simple ^ exclusive; |
| 113 | |
| 114 | // Standard and Simple solo have opposite defaults: |
| 115 | // Standard - Behaves as individual buttons, shift=radio buttons |
| 116 | // Simple - Behaves as radio buttons, shift=individual |
| 117 | // In addition, Simple solo will mute/unmute tracks |
| 118 | // when in standard radio button mode. |
| 119 | if (bSoloMultiple) |
| 120 | pt->SetSolo(!bWasSolo); |
| 121 | else { |
| 122 | // Normal click solo this track only, mute everything else. |
| 123 | // OR unmute and unsolo everything. |
| 124 | for (auto playable : tracks.Any<PlayableTrack>()) { |
| 125 | bool chosen = (&track == playable); |
| 126 | if (chosen) { |
| 127 | playable->SetSolo(!bWasSolo); |
| 128 | if (simple) |
| 129 | playable->SetMute(false); |
| 130 | } |
| 131 | else { |
| 132 | playable->SetSolo(false); |
| 133 | if (simple) |
| 134 | playable->SetMute(!bWasSolo); |
| 135 | } |
| 136 | } |
| 137 | } |
| 138 | ProjectHistory::Get( project ).ModifyState(true); |
| 139 | |
| 140 | TrackFocus::Get( project ).UpdateAccessibility(); |
| 141 | } |
| 142 | |
| 143 | void TrackUtilities::DoRemoveTrack(AudacityProject &project, Track &toRemove) |
| 144 | { |
nothing calls this directly
no test coverage detected