| 263 | } |
| 264 | |
| 265 | bool VSTInstance::RealtimeProcessStart(MessagePackage& package) |
| 266 | { |
| 267 | const bool applyChunkInMainThread = ChunkMustBeAppliedInMainThread(); |
| 268 | |
| 269 | if (applyChunkInMainThread) |
| 270 | mDeferredChunkMutex.lock(); |
| 271 | |
| 272 | if (!package.pMessage) |
| 273 | return true; |
| 274 | |
| 275 | auto& message = static_cast<VSTMessage&>(*package.pMessage); |
| 276 | |
| 277 | auto &chunk = message.mChunk; |
| 278 | |
| 279 | if (!chunk.empty()) |
| 280 | { |
| 281 | if (applyChunkInMainThread) |
| 282 | { |
| 283 | // Apply the chunk later |
| 284 | // |
| 285 | mChunkToSetAtIdleTime = chunk; |
| 286 | } |
| 287 | else |
| 288 | { |
| 289 | // Apply the chunk now |
| 290 | ApplyChunk(chunk); |
| 291 | } |
| 292 | |
| 293 | // Don't apply the chunk again until another message supplies a chunk |
| 294 | chunk.resize(0); |
| 295 | |
| 296 | // Don't return yet. Maybe some slider movements also accumulated after |
| 297 | // the change of the chunk. |
| 298 | |
| 299 | const bool IsAudioThread = (mMainThreadId != std::this_thread::get_id()); |
| 300 | if (IsAudioThread) |
| 301 | { |
| 302 | // At the moment, the only reason why this method would be called in the audio thread, |
| 303 | // is because a preset was loaded while playing |
| 304 | |
| 305 | mPresetLoadedWhilePlaying.store(true); |
| 306 | } |
| 307 | |
| 308 | } |
| 309 | |
| 310 | |
| 311 | assert(message.mParamsVec.size() == mAEffect->numParams); |
| 312 | |
| 313 | for (size_t paramID=0; paramID < mAEffect->numParams; paramID++) |
| 314 | { |
| 315 | if (message.mParamsVec[paramID]) |
| 316 | { |
| 317 | float val = (float)(*message.mParamsVec[paramID]); |
| 318 | |
| 319 | // set the change on the recruited "this" instance |
| 320 | callSetParameter(paramID, val); |
| 321 | |
| 322 | // set the change on any existing slaves |
no test coverage detected