Note: The meaning of this function has changed (December 2012) Previously this function did something that was close to the opposite (but not entirely accurate). @brief Compute the integral warp factor between two non-warped time points * * Calculate the relative length increase of the chosen segment from the original sound. * So if this time track has a low value (i.e. makes the sound
| 59 | * @return The relative length increase of the chosen segment from the original sound. |
| 60 | */ |
| 61 | double ComputeWarpFactor(const Envelope &env, double t0, double t1) |
| 62 | { |
| 63 | return env.AverageOfInverse(t0, t1); |
| 64 | } |
| 65 | |
| 66 | } |
| 67 |
no test coverage detected