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hub / github.com/atraczyk/2d-engine / computeFPS

Method computeFPS

engine/src/time.cpp:59–68  ·  view source on GitHub ↗

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57double GameTime::getCurrentMilliseconds() { return getCurrentTime() * 1000.0; }
58
59void GameTime::computeFPS() {
60 fpsFrame++;
61 fpsTime = getCurrentMilliseconds();
62
63 if (fpsTime - lastfpsTime > fpsPollingTime) {
64 fps = fpsFrame * 1000.0 / (fpsTime - lastfpsTime);
65 lastfpsTime = fpsTime;
66 fpsFrame = 0;
67 }
68}

Callers

nothing calls this directly

Calls

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