| 57 | double GameTime::getCurrentMilliseconds() { return getCurrentTime() * 1000.0; } |
| 58 | |
| 59 | void GameTime::computeFPS() { |
| 60 | fpsFrame++; |
| 61 | fpsTime = getCurrentMilliseconds(); |
| 62 | |
| 63 | if (fpsTime - lastfpsTime > fpsPollingTime) { |
| 64 | fps = fpsFrame * 1000.0 / (fpsTime - lastfpsTime); |
| 65 | lastfpsTime = fpsTime; |
| 66 | fpsFrame = 0; |
| 67 | } |
| 68 | } |
nothing calls this directly
no outgoing calls
no test coverage detected