| 32 | } |
| 33 | |
| 34 | bool Sound::load() |
| 35 | { |
| 36 | #if defined(USE_FMOD) |
| 37 | system->createStream(resolveResourcePath("sounds/smw_yio1.mp3").c_str(), FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sounds[SOUND_MUSIC1]); |
| 38 | system->createStream(resolveResourcePath("sounds/smw_ug1.mp3").c_str(), FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sounds[SOUND_MUSIC2]); |
| 39 | system->createSound(resolveResourcePath("sounds/smw_jump.wav").c_str(), FMOD_HARDWARE, 0, &sounds[SOUND_JUMP]); |
| 40 | system->createSound(resolveResourcePath("sounds/smw_thud.wav").c_str(), FMOD_HARDWARE, 0, &sounds[SOUND_THUD]); |
| 41 | system->createSound(resolveResourcePath("sounds/select1.wav").c_str(), FMOD_HARDWARE, 0, &sounds[SOUND_SELECT1]); |
| 42 | system->createSound(resolveResourcePath("sounds/select2.wav").c_str(), FMOD_HARDWARE, 0, &sounds[SOUND_SELECT2]); |
| 43 | system->createSound(resolveResourcePath("sounds/select3.wav").c_str(), FMOD_HARDWARE, 0, &sounds[SOUND_SELECT3]); |
| 44 | system->createSound(resolveResourcePath("sounds/smw_coin.wav").c_str(), FMOD_HARDWARE, 0, &sounds[SOUND_COIN]); |
| 45 | system->createSound(resolveResourcePath("sounds/smw_stomp.wav").c_str(), FMOD_HARDWARE, 0, &sounds[SOUND_STOMP]); |
| 46 | system->createSound(resolveResourcePath("sounds/smb_shrink.wav").c_str(), FMOD_HARDWARE, 0, &sounds[SOUND_HURT]); |
| 47 | system->createSound(resolveResourcePath("sounds/smw_swimming.wav").c_str(), FMOD_HARDWARE, 0, &sounds[SOUND_SWIM]); |
| 48 | system->getReverbProperties(&last_reverb_props); |
| 49 | #endif |
| 50 | return true; |
| 51 | } |
| 52 | |
| 53 | void Sound::PlayMusic(SOUND_ID sound_id) |
| 54 | { |
nothing calls this directly
no test coverage detected