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hub / github.com/atraczyk/2d-engine / initialize

Method initialize

engine/src/program.cpp:31–59  ·  view source on GitHub ↗

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29}
30
31void
32GLWindow::initialize ()
33{
34 isActive = true;
35 isFullscreen = false;
36 windowedMode = 1;
37 fullscreenMode = 0;
38 scaleMode = 1;
39
40 SDL_DisplayMode nativeMode;
41 SDL_GetCurrentDisplayMode (0, &nativeMode);
42
43 videoModes[0] = VideoMode (4 * nativeMode.w / 4, 4 * nativeMode.h / 4, 32);
44 videoModes[1] = VideoMode (3 * nativeMode.w / 4, 3 * nativeMode.h / 4, 32);
45 videoModes[2] = VideoMode (2 * nativeMode.w / 4, 2 * nativeMode.h / 4, 32);
46 videoModes[3] = VideoMode (1 * nativeMode.w / 4, 1 * nativeMode.h / 4, 32);
47
48 // Initialize virtual modes for compatibility
49 virtualModes[0] = VideoMode (1920, 1080, 32);
50 virtualModes[1] = VideoMode (1440, 810, 32);
51 virtualModes[2] = VideoMode (960, 540, 32);
52 virtualModes[3] = VideoMode (480, 270, 32);
53
54 for (int i = 1; i < NUM_MODES; i++)
55 {
56 if (videoModes[i].height % 2 != 0)
57 videoModes[i].height = videoModes[i].height - 1;
58 }
59}
60
61void
62GLWindow::computeScale ()

Callers

nothing calls this directly

Calls 1

VideoModeClass · 0.85

Tested by

no test coverage detected