| 171 | } |
| 172 | |
| 173 | bool GamePad::lAxisYReleased(GP_AxisDirection direction) |
| 174 | { |
| 175 | return direction == GPA_LEFT ? (lAxisY_state[input_state] >= 0 && |
| 176 | lAxisY_state[input_state ^ 1] < 0) |
| 177 | : (lAxisY_state[input_state] <= 0 && |
| 178 | lAxisY_state[input_state ^ 1] > 0); |
| 179 | } |
| 180 | |
| 181 | float GamePad::fAxisX() { return (static_cast<float>(lAxisX) / 32767.0f); } |
| 182 |
nothing calls this directly
no outgoing calls
no test coverage detected