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hub / github.com/atraczyk/2d-engine / keyUp

Method keyUp

engine/src/input.cpp:39–39  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

37bool KeyBoard::keyDown(SDL_Scancode key) { return bKeys_state[input_state][key]; }
38
39bool KeyBoard::keyUp(SDL_Scancode key) { return !bKeys_state[input_state][key]; }
40
41Mouse::Mouse()
42{

Callers 1

I_updateGameInputFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected