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hub / github.com/atraczyk/2d-engine / hatUp

Method hatUp

engine/src/input.cpp:144–147  ·  view source on GitHub ↗

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142}
143
144bool GamePad::hatUp(GP_HatDirection direction)
145{
146 return !bHat_state[input_state][direction];
147}
148
149bool GamePad::lAxisXPressed(GP_AxisDirection direction)
150{

Callers 1

I_updateGameInputFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected