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hub / github.com/atraczyk/2d-engine / fAxisZ

Method fAxisZ

engine/src/input.cpp:185–185  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

183float GamePad::fAxisY() { return (static_cast<float>(lAxisY) / 32767.0f); }
184
185float GamePad::fAxisZ() { return (static_cast<float>(lAxisZ) / 32767.0f); }
186
187float GamePad::fAxisRz() { return (static_cast<float>(lAxisRz) / 32767.0f); }
188

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected