| 105 | Entity::~Entity() {} |
| 106 | |
| 107 | void Entity::setAnimationState(ANIMATION state, int frame) |
| 108 | { |
| 109 | animationState = state; |
| 110 | currentAnimationFrame = frame; |
| 111 | } |
| 112 | |
| 113 | AnimationFrame* Entity::getFrame() |
| 114 | { |
nothing calls this directly
no outgoing calls
no test coverage detected