| 80 | } |
| 81 | |
| 82 | void DrawFullscreenQuadG(unsigned int framebuffer, unsigned int texture, unsigned int shader) |
| 83 | { |
| 84 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
| 85 | glUseProgramObjectARB(shader); |
| 86 | glBindTexture(GL_TEXTURE_2D, texture); |
| 87 | glBegin(GL_QUADS); |
| 88 | glTexCoord2d(0.0, 0.0); glVertex2f(-1.0f, -1.0f); |
| 89 | glTexCoord2d(1.0, 0.0); glVertex2f(1.0f, -1.0f); |
| 90 | glTexCoord2d(1.0, 1.0); glVertex2f(1.0f, 1.0f); |
| 91 | glTexCoord2d(0.0, 1.0); glVertex2f(-1.0f, 1.0f); |
| 92 | glEnd(); |
| 93 | } |
| 94 | |
| 95 | void DrawFullscreenQuadS(RenderTarget dst, RenderTarget src, ScreenRect* psrcRect, unsigned int shader) |
| 96 | { |
no outgoing calls
no test coverage detected