MCPcopy Create free account
hub / github.com/assimp/assimp / ngonEncodeTriangle

Method ngonEncodeTriangle

code/PostProcessing/TriangulateProcess.cpp:114–125  ·  view source on GitHub ↗

* @brief Encode the current triangle, and make sure it is recognized as a triangle. * * This method will rotate indices in tri if needed in order to avoid tri to be considered * part of the previous ngon. This method is to be used whenever you want to emit a real triangle, * and make sure it is seen as a triangle. * * @param tri Triangle to enc

Source from the content-addressed store, hash-verified

112 * @param tri Triangle to encode.
113 */
114 void ngonEncodeTriangle(aiFace * tri) {
115 ai_assert(tri->mNumIndices == 3);
116
117 // Rotate indices in new triangle to avoid ngon encoding false ngons
118 // Otherwise, the new triangle would be considered part of the previous NGON.
119 if (isConsideredSameAsLastNgon(tri)) {
120 std::swap(tri->mIndices[0], tri->mIndices[2]);
121 std::swap(tri->mIndices[1], tri->mIndices[2]);
122 }
123
124 mLastNGONFirstIndex = tri->mIndices[0];
125 }
126
127 /**
128 * @brief Encode a quad (2 triangles) in ngon encoding, and make sure they are seen as a single ngon.

Callers 1

TriangulateMeshMethod · 0.80

Calls 1

swapFunction · 0.50

Tested by

no test coverage detected