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| 48 | |
| 49 | // --------------------------------------------------------------------------------------------- |
| 50 | void ScenePreprocessor::ProcessScene() { |
| 51 | ai_assert(scene != nullptr); |
| 52 | |
| 53 | // Process all meshes |
| 54 | for (unsigned int i = 0; i < scene->mNumMeshes; ++i) { |
| 55 | if (nullptr == scene->mMeshes[i]) { |
| 56 | continue; |
| 57 | } |
| 58 | ProcessMesh(scene->mMeshes[i]); |
| 59 | } |
| 60 | |
| 61 | // - nothing to do for nodes for the moment |
| 62 | // - nothing to do for textures for the moment |
| 63 | // - nothing to do for lights for the moment |
| 64 | // - nothing to do for cameras for the moment |
| 65 | |
| 66 | // Process all animations |
| 67 | for (unsigned int i = 0; i < scene->mNumAnimations; ++i) { |
| 68 | if (nullptr == scene->mAnimations[i]) { |
| 69 | continue; |
| 70 | } |
| 71 | ProcessAnimation(scene->mAnimations[i]); |
| 72 | } |
| 73 | |
| 74 | // Generate a default material if none was specified |
| 75 | if (!scene->mNumMaterials && scene->mNumMeshes) { |
| 76 | scene->mMaterials = new aiMaterial *[2]; |
| 77 | aiMaterial *helper; |
| 78 | |
| 79 | aiString name; |
| 80 | |
| 81 | scene->mMaterials[scene->mNumMaterials] = helper = new aiMaterial(); |
| 82 | aiColor3D clr(0.6f, 0.6f, 0.6f); |
| 83 | helper->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); |
| 84 | |
| 85 | // setup the default name to make this material identifiable |
| 86 | name.Set(AI_DEFAULT_MATERIAL_NAME); |
| 87 | helper->AddProperty(&name, AI_MATKEY_NAME); |
| 88 | |
| 89 | ASSIMP_LOG_DEBUG("ScenePreprocessor: Adding default material \'" AI_DEFAULT_MATERIAL_NAME "\'"); |
| 90 | |
| 91 | for (unsigned int i = 0; i < scene->mNumMeshes; ++i) { |
| 92 | if (nullptr == scene->mMeshes[i]) { |
| 93 | continue; |
| 94 | } |
| 95 | scene->mMeshes[i]->mMaterialIndex = scene->mNumMaterials; |
| 96 | } |
| 97 | |
| 98 | scene->mNumMaterials++; |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | // --------------------------------------------------------------------------------------------- |
| 103 | void ScenePreprocessor::ProcessMesh(aiMesh *mesh) { |
no test coverage detected