------------------------------------------------------------------------------------------------
| 107 | |
| 108 | // ------------------------------------------------------------------------------------------------ |
| 109 | ESemantic Property::ParseSemantic(std::vector<char> &buffer) { |
| 110 | ai_assert(!buffer.empty()); |
| 111 | |
| 112 | ESemantic eOut = PLY::EST_INVALID; |
| 113 | if (DOM::TokenMatch(buffer, "red", 3)) { |
| 114 | eOut = EST_Red; |
| 115 | } else if (DOM::TokenMatch(buffer, "green", 5)) { |
| 116 | eOut = EST_Green; |
| 117 | } else if (DOM::TokenMatch(buffer, "blue", 4)) { |
| 118 | eOut = EST_Blue; |
| 119 | } else if (DOM::TokenMatch(buffer, "alpha", 5)) { |
| 120 | eOut = EST_Alpha; |
| 121 | } else if (DOM::TokenMatch(buffer, "vertex_index", 12) || PLY::DOM::TokenMatch(buffer, "vertex_indices", 14)) { |
| 122 | eOut = EST_VertexIndex; |
| 123 | } else if (DOM::TokenMatch(buffer, "texcoord", 8)) // Manage uv coords on faces |
| 124 | { |
| 125 | eOut = EST_TextureCoordinates; |
| 126 | } else if (DOM::TokenMatch(buffer, "material_index", 14)) { |
| 127 | eOut = EST_MaterialIndex; |
| 128 | } else if (DOM::TokenMatch(buffer, "ambient_red", 11)) { |
| 129 | eOut = EST_AmbientRed; |
| 130 | } else if (DOM::TokenMatch(buffer, "ambient_green", 13)) { |
| 131 | eOut = EST_AmbientGreen; |
| 132 | } else if (DOM::TokenMatch(buffer, "ambient_blue", 12)) { |
| 133 | eOut = EST_AmbientBlue; |
| 134 | } else if (DOM::TokenMatch(buffer, "ambient_alpha", 13)) { |
| 135 | eOut = EST_AmbientAlpha; |
| 136 | } else if (DOM::TokenMatch(buffer, "diffuse_red", 11)) { |
| 137 | eOut = EST_DiffuseRed; |
| 138 | } else if (DOM::TokenMatch(buffer, "diffuse_green", 13)) { |
| 139 | eOut = EST_DiffuseGreen; |
| 140 | } else if (DOM::TokenMatch(buffer, "diffuse_blue", 12)) { |
| 141 | eOut = EST_DiffuseBlue; |
| 142 | } else if (DOM::TokenMatch(buffer, "diffuse_alpha", 13)) { |
| 143 | eOut = EST_DiffuseAlpha; |
| 144 | } else if (DOM::TokenMatch(buffer, "specular_red", 12)) { |
| 145 | eOut = EST_SpecularRed; |
| 146 | } else if (DOM::TokenMatch(buffer, "specular_green", 14)) { |
| 147 | eOut = EST_SpecularGreen; |
| 148 | } else if (DOM::TokenMatch(buffer, "specular_blue", 13)) { |
| 149 | eOut = EST_SpecularBlue; |
| 150 | } else if (DOM::TokenMatch(buffer, "specular_alpha", 14)) { |
| 151 | eOut = EST_SpecularAlpha; |
| 152 | } else if (DOM::TokenMatch(buffer, "opacity", 7)) { |
| 153 | eOut = EST_Opacity; |
| 154 | } else if (DOM::TokenMatch(buffer, "specular_power", 14)) { |
| 155 | eOut = EST_PhongPower; |
| 156 | } else if (DOM::TokenMatch(buffer, "r", 1)) { |
| 157 | eOut = EST_Red; |
| 158 | } else if (DOM::TokenMatch(buffer, "g", 1)) { |
| 159 | eOut = EST_Green; |
| 160 | } else if (DOM::TokenMatch(buffer, "b", 1)) { |
| 161 | eOut = EST_Blue; |
| 162 | } |
| 163 | |
| 164 | // NOTE: Blender3D exports texture coordinates as s,t tuples |
| 165 | else if (DOM::TokenMatch(buffer, "u", 1) || PLY::DOM::TokenMatch(buffer, "s", 1) || PLY::DOM::TokenMatch(buffer, "tx", 2) || PLY::DOM::TokenMatch(buffer, "texture_u", 9)) { |
| 166 | eOut = EST_UTextureCoord; |
nothing calls this directly
no test coverage detected