------------------------------------------------------------------------------------------------ Imports the given file into the given scene structure.
| 199 | // ------------------------------------------------------------------------------------------------ |
| 200 | // Imports the given file into the given scene structure. |
| 201 | void NFFImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) { |
| 202 | std::unique_ptr<IOStream> stream(pIOHandler->Open(file, "rb")); |
| 203 | if (!stream) { |
| 204 | throw DeadlyImportError("Failed to open NFF file ", file, "."); |
| 205 | } |
| 206 | |
| 207 | // allocate storage and copy the contents of the file to a memory buffer |
| 208 | // (terminate it with zero) |
| 209 | std::vector<char> mBuffer2; |
| 210 | TextFileToBuffer(stream.get(), mBuffer2); |
| 211 | const char *buffer = &mBuffer2[0]; |
| 212 | |
| 213 | // mesh arrays - separate here to make the handling of the pointers below easier. |
| 214 | std::vector<MeshInfo> meshes; |
| 215 | std::vector<MeshInfo> meshesWithNormals; |
| 216 | std::vector<MeshInfo> meshesWithUVCoords; |
| 217 | std::vector<MeshInfo> meshesLocked; |
| 218 | |
| 219 | char line[4096]; |
| 220 | const char *lineEnd = &line[4096]; |
| 221 | const char *sz; |
| 222 | |
| 223 | |
| 224 | // camera parameters |
| 225 | aiVector3D camPos, camUp(0.f, 1.f, 0.f), camLookAt(0.f, 0.f, 1.f); |
| 226 | ai_real angle = 45.f; |
| 227 | aiVector2D resolution; |
| 228 | |
| 229 | bool hasCam = false; |
| 230 | |
| 231 | MeshInfo *currentMeshWithNormals = nullptr; |
| 232 | MeshInfo *currentMesh = nullptr; |
| 233 | MeshInfo *currentMeshWithUVCoords = nullptr; |
| 234 | |
| 235 | ShadingInfo s; // current material info |
| 236 | |
| 237 | // degree of tessellation |
| 238 | unsigned int iTesselation = 4; |
| 239 | |
| 240 | // some temporary variables we need to parse the file |
| 241 | unsigned int sphere = 0, |
| 242 | cylinder = 0, |
| 243 | cone = 0, |
| 244 | numNamed = 0, |
| 245 | dodecahedron = 0, |
| 246 | octahedron = 0, |
| 247 | tetrahedron = 0, |
| 248 | hexahedron = 0; |
| 249 | |
| 250 | // lights imported from the file |
| 251 | std::vector<Light> lights; |
| 252 | |
| 253 | // check whether this is the NFF2 file format |
| 254 | if (TokenMatch(buffer, "nff", 3)) { |
| 255 | const ai_real qnan = get_qnan(); |
| 256 | const aiColor4D cQNAN = aiColor4D(qnan, 0.f, 0.f, 1.f); |
| 257 | const aiVector3D vQNAN = aiVector3D(qnan, 0.f, 0.f); |
| 258 |
nothing calls this directly
no test coverage detected