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| 104 | |
| 105 | // ------------------------------------------------------------------------------------------------ |
| 106 | void IRRImporter::SetupProperties(const Importer *pImp) { |
| 107 | // read the output frame rate of all node animation channels |
| 108 | fps = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_IRR_ANIM_FPS, 100); |
| 109 | if (fps < 10.) { |
| 110 | ASSIMP_LOG_ERROR("IRR: Invalid FPS configuration"); |
| 111 | fps = 100; |
| 112 | } |
| 113 | |
| 114 | // AI_CONFIG_FAVOUR_SPEED |
| 115 | configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED, 0)); |
| 116 | } |
| 117 | |
| 118 | // ------------------------------------------------------------------------------------------------ |
| 119 | // Build a mesh that consists of a single squad (a side of a skybox) |
nothing calls this directly
no test coverage detected