------------------------------------------------------------------------------- Switch between zoom/rotate view and the standard FPS view g_bFPSView specifies the view mode to setup -------------------------------------------------------------------------------
| 688 | // g_bFPSView specifies the view mode to setup |
| 689 | //------------------------------------------------------------------------------- |
| 690 | int SetupFPSView() { |
| 691 | if (!g_bFPSView) { |
| 692 | g_sCamera.vPos = aiVector3D(0.0f, 0.0f, g_fWheelPos); |
| 693 | g_sCamera.vLookAt = aiVector3D(0.0f, 0.0f, 1.0f); |
| 694 | g_sCamera.vUp = aiVector3D(0.0f, 1.0f, 0.0f); |
| 695 | g_sCamera.vRight = aiVector3D(0.0f, 1.0f, 0.0f); |
| 696 | } else { |
| 697 | g_fWheelPos = g_sCamera.vPos.z; |
| 698 | g_sCamera.vPos = aiVector3D(0.0f, 0.0f, -10.0f); |
| 699 | g_sCamera.vLookAt = aiVector3D(0.0f, 0.0f, 1.0f); |
| 700 | g_sCamera.vUp = aiVector3D(0.0f, 1.0f, 0.0f); |
| 701 | g_sCamera.vRight = aiVector3D(0.0f, 1.0f, 0.0f); |
| 702 | } |
| 703 | return 1; |
| 704 | } |
| 705 | |
| 706 | //------------------------------------------------------------------------------- |
| 707 | // Initialize the IDIrect3D interface |
no test coverage detected