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| 59 | |
| 60 | // ------------------------------------------------------------------------------------------------ |
| 61 | aiMaterial *getUniqueMaterial1() { |
| 62 | // setup an unique name for each material - this shouldn't care |
| 63 | aiString mTemp; |
| 64 | mTemp.Set("UniqueMat1"); |
| 65 | |
| 66 | aiMaterial *pcMat = new aiMaterial(); |
| 67 | pcMat->AddProperty(&mTemp, AI_MATKEY_NAME); |
| 68 | float f = 2.0f; |
| 69 | pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING); |
| 70 | pcMat->AddProperty<float>(&f, 1, AI_MATKEY_SHININESS_STRENGTH); |
| 71 | return pcMat; |
| 72 | } |
| 73 | |
| 74 | // ------------------------------------------------------------------------------------------------ |
| 75 | aiMaterial *getUniqueMaterial2() { |
no test coverage detected