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hub / github.com/assimp/assimp / GetNodeName

Function GetNodeName

code/AssetLib/glTF2/glTF2Importer.cpp:1106–1108  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1104}
1105
1106static std::string GetNodeName(const Node &node) {
1107 return node.name.empty() ? node.id : node.name;
1108}
1109
1110void ParseExtensions(aiMetadata *metadata, const CustomExtension &extension) {
1111 if (extension.mStringValue.isPresent) {

Callers 5

WriteSceneLibraryMethod · 0.85
WriteNodeMethod · 0.85
ImportNodeMethod · 0.85
CreateNodeAnimFunction · 0.85
CreateMeshMorphAnimFunction · 0.85

Calls 1

emptyMethod · 0.45

Tested by

no test coverage detected