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Functions2,698 in github.com/arx/ArxLibertatis

↓ 2 callersFunctionARX_CHANGELEVEL_Pop_IO
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Sources/DANAE/ARX_ChangeLevel.cpp:2371
↓ 2 callersFunctionARX_CHANGELEVEL_PushLevel
-------------------------------------------------------------------------------------------- /////////////////////////////////////////////////////////
Sources/DANAE/ARX_ChangeLevel.cpp:526
↓ 2 callersFunctionARX_CHANGELEVEL_Push_IO
num = num in index file -----------------------------------------------------------------------------
Sources/DANAE/ARX_ChangeLevel.cpp:1145
↓ 2 callersFunctionARX_CHANGELEVEL_Save
----------------------------------------------------------------------------- //////////////////// SAVE LOAD
Sources/DANAE/ARX_ChangeLevel.cpp:4063
↓ 2 callersFunctionARX_Changelevel_CurGame_Close
Sources/DANAE/ARX_ChangeLevel.cpp:377
↓ 2 callersFunctionARX_DAMAGES_ComputeRepairPrice
Sources/DANAE/ARX_Damages.cpp:1907
↓ 2 callersFunctionARX_DAMAGES_DrainMana
Sources/DANAE/ARX_Damages.cpp:463
↓ 2 callersFunctionARX_DAMAGES_HealManaInter
Sources/DANAE/ARX_Damages.cpp:446
↓ 2 callersFunctionARX_DAMAGES_PushIO
Sources/DANAE/ARX_Damages.cpp:697
↓ 2 callersFunctionARX_DAMAGES_Reset
Sources/DANAE/ARX_Damages.cpp:1063
↓ 2 callersFunctionARX_DAMAGES_SCREEN_SPLATS_Add
Sources/DANAE/ARX_Damages.cpp:128
↓ 2 callersFunctionARX_DAMAGES_SCREEN_SPLATS_Init
Sources/DANAE/ARX_Damages.cpp:121
↓ 2 callersFunctionARX_DAMAGES_TryToDoDamage
Sources/DANAE/ARX_Damages.cpp:1513
↓ 2 callersFunctionARX_DAMAGES_UpdateDamage
source = -1 no source but valid pos source = 0 player source > 0 IO
Sources/DANAE/ARX_Damages.cpp:1196
↓ 2 callersFunctionARX_EERIE_PHYSICS_BOX_Compute
Sources/DANAE/ARX_Paths.cpp:2534
↓ 2 callersFunctionARX_EQUIPMENT_Equip
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Sources/DANAE/ARX_Equipment.cpp:1283
↓ 2 callersFunctionARX_EQUIPMENT_GetObjectTypeFlag
Returns the object type flag corresponding to a string -----------------------------------------------------------------------------------------------
Sources/DANAE/ARX_Equipment.cpp:106
↓ 2 callersFunctionARX_EQUIPMENT_GetSpecialValue
Sources/DANAE/ARX_Equipment.cpp:1589
↓ 2 callersFunctionARX_EQUIPMENT_IdentifyAll
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Sources/DANAE/ARX_Equipment.cpp:1655
↓ 2 callersFunctionARX_EQUIPMENT_ReleaseAll
Releases all id equipments in IO io ----------------------------------------------------------------------------------------------- VERIFIED (Cyril 20
Sources/DANAE/ARX_Equipment.cpp:169
↓ 2 callersFunctionARX_EQUIPMENT_UnEquipAllPlayer
Sources/DANAE/ARX_Equipment.cpp:429
↓ 2 callersFunctionARX_FOGS_GetFree
Sources/DANAE/ARX_Fogs.cpp:160
↓ 2 callersFunctionARX_FOGS_KillByIndex
Sources/DANAE/ARX_Fogs.cpp:140
↓ 2 callersFunctionARX_FOGS_Select
Sources/DANAE/ARX_Fogs.cpp:133
↓ 2 callersFunctionARX_FOGS_TimeReset
Sources/DANAE/ARX_Fogs.cpp:182
↓ 2 callersFunctionARX_FOGS_UnselectAll
Sources/DANAE/ARX_Fogs.cpp:124
↓ 2 callersFunctionARX_GAME_Reset
Sources/DANAE/ARX_Player.cpp:3872
↓ 2 callersFunctionARX_GLOBALMODS_Reset
Sources/DANAE/ARX_GlobalMods.cpp:57
↓ 2 callersFunctionARX_INTERACTIVE_DeleteByIndex
Delete All Selected IOs
Sources/DANAE/ARX_Interactive.cpp:2944
↓ 2 callersFunctionARX_INTERACTIVE_ForceIOLeaveZone
Sources/DANAE/ARX_Interactive.cpp:202
↓ 2 callersFunctionARX_INTERACTIVE_MEMO_TWEAK_CLEAR
Sources/DANAE/ARX_Interactive.cpp:1309
↓ 2 callersFunctionARX_INTERACTIVE_TWEAK_Icon
Sources/DANAE/ARX_Interactive.cpp:1724
↓ 2 callersFunctionARX_INTERACTIVE_USEMESH
Sources/DANAE/ARX_Interactive.cpp:1264
↓ 2 callersFunctionARX_INTERFACE_DrawInventory
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Sources/DANAE/ARX_Interface.cpp:6385
↓ 2 callersFunctionARX_INTERFACE_EndIntro
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Sources/DANAE/ARX_Intro.cpp:381
↓ 2 callersFunctionARX_INTERFACE_HALO_Flush
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Sources/DANAE/ARX_Interface.cpp:685
↓ 2 callersFunctionARX_INTERFACE_ManageOpenedBook
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Sources/DANAE/ARX_Interface.cpp:7308
↓ 2 callersFunctionARX_INTERFACE_SetCinemascope
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Sources/DANAE/ARX_Interface.cpp:5002
↓ 2 callersFunctionARX_INVENTORY_Declare_InventoryOut
void ARX_INVENTORY_Declare_InventoryOut(INTERACTIVE_OBJ * io) ------------------------------------------------------------------------------------- NO
Sources/DANAE/ARX_Inventory.cpp:154
↓ 2 callersFunctionARX_INVENTORY_Declare_Inventory_2_Out
void ARX_INVENTORY_Declare_Inventory_2_Out(INTERACTIVE_OBJ * io) -------------------------------------------------------------------------------------
Sources/DANAE/ARX_Inventory.cpp:162
↓ 2 callersFunctionARX_IOGROUP_Release
Sources/DANAE/ARX_Script.cpp:5869
↓ 2 callersFunctionARX_KEYRING_Add
void ARX_KEYRING_Add(char * key) ------------------------------------------------------------------------------------- FUNCTION/RESULT: Add a key to K
Sources/DANAE/ARX_Player.cpp:239
↓ 2 callersFunctionARX_KEYRING_Init
void ARX_KEYRING_Init() ------------------------------------------------------------------------------------- FUNCTION/RESULT: Init/Reset player Keyri
Sources/DANAE/ARX_Player.cpp:225
↓ 2 callersFunctionARX_MAGICAL_FLARES_Draw
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Sources/DANAE/ARX_Particles.cpp:1082
↓ 2 callersFunctionARX_MAPMARKER_Add
Sources/DANAE/ARX_Minimap.cpp:982
↓ 2 callersFunctionARX_MAPMARKER_Get
Sources/DANAE/ARX_Minimap.cpp:972
↓ 2 callersFunctionARX_MENU_Clicked_CREDITS
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Menu.cpp:434
↓ 2 callersFunctionARX_MINIMAP_Reset
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Minimap.cpp:262
↓ 2 callersFunctionARX_Menu_Resources_Create
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Menu.cpp:264
↓ 2 callersFunctionARX_NPC_ApplyCuts
Sources/DANAE/ARX_NPC.cpp:1876
↓ 2 callersFunctionARX_NPC_Behaviour_ResetAll
Reset all Behaviours from all NPCs ----------------------------------------------------------------------------------------------- VERIFIED (Cyril 200
Sources/DANAE/ARX_NPC.cpp:308
↓ 2 callersFunctionARX_NPC_CreateExRotateData
Creates an extra rotations structure for a NPC ----------------------------------------------------------------------------------------------- VERIFIE
Sources/DANAE/ARX_NPC.cpp:145
↓ 2 callersFunctionARX_NPC_GetNextAttainableNodeIncrement
long ARX_NPC_GetNextAttainableNodeIncrement(INTERACTIVE_OBJ * io) Description: Checks for any direct shortcut between NPC and future anchors... ------
Sources/DANAE/ARX_NPC.cpp:392
↓ 2 callersFunctionARX_NPC_Kill_Spell_Launch
Sources/DANAE/ARX_NPC.cpp:102
↓ 2 callersFunctionARX_NPC_Manage_Anims
Main animations management
Sources/DANAE/ARX_NPC.cpp:2361
↓ 2 callersFunctionARX_NPC_ReleasePathFindInfo
Releases Pathfinder info from an NPC ----------------------------------------------------------------------------------------------- VERIFIED (Cyril 2
Sources/DANAE/ARX_NPC.cpp:123
↓ 2 callersFunctionARX_NPC_TryToCutSomething
Attempt to cut something on NPC
Sources/DANAE/ARX_NPC.cpp:1941
↓ 2 callersFunctionARX_PARTICLES_Spawn_Blood
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Sources/DANAE/ARX_Particles.cpp:730
↓ 2 callersFunctionARX_PARTICLES_Spawn_Lava_Burn
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Particles.cpp:217
↓ 2 callersFunctionARX_PATHS_Create
Sources/DANAE/ARX_Paths.cpp:503
↓ 2 callersFunctionARX_PATHS_Delete
Sources/DANAE/ARX_Paths.cpp:612
↓ 2 callersFunctionARX_PATHS_ExistName
Sources/DANAE/ARX_Paths.cpp:598
↓ 2 callersFunctionARX_PATH_ComputeAllBoundingBoxes
Sources/DANAE/ARX_Paths.cpp:166
↓ 2 callersFunctionARX_PATH_ComputeBB
Sources/DANAE/ARX_Paths.cpp:141
↓ 2 callersFunctionARX_PATH_ReleaseAllPath
Sources/DANAE/ARX_Paths.cpp:573
↓ 2 callersFunctionARX_PLAYER_CanStealItem
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Player.cpp:3815
↓ 2 callersFunctionARX_PLAYER_GotoAnyPoly
Teleport player to any poly...
Sources/DANAE/ARX_Player.cpp:3701
↓ 2 callersFunctionARX_PLAYER_MakePowerfullHero
void ARX_PLAYER_MakePowerfullHero() ------------------------------------------------------------------------------------- FUNCTION/RESULT: Creates a "
Sources/DANAE/ARX_Player.cpp:1258
↓ 2 callersFunctionARX_PLAYER_Poison
void ARX_PLAYER_Poison(float val) ------------------------------------------------------------------------------------- FUNCTION/RESULT: Function to p
Sources/DANAE/ARX_Player.cpp:1548
↓ 2 callersFunctionARX_PLAYER_PutPlayerInNormalStance
Force Player to standard stance... (Need some improvements...)
Sources/DANAE/ARX_Player.cpp:3721
↓ 2 callersFunctionARX_PLAYER_Quest_Add
void ARX_PLAYER_Quest_Add(char * quest) ------------------------------------------------------------------------------------- FUNCTION/RESULT: Add que
Sources/DANAE/ARX_Player.cpp:553
↓ 2 callersFunctionARX_PLAYER_Quest_Init
void ARX_PLAYER_Quest_Init() ------------------------------------------------------------------------------------- FUNCTION/RESULT: Init/Reset player
Sources/DANAE/ARX_Player.cpp:447
↓ 2 callersFunctionARX_PLAYER_Reset_Fall
Sources/DANAE/ARX_Player.cpp:4100
↓ 2 callersFunctionARX_PLAYER_Rune_Add_All
Sources/DANAE/ARX_Player.cpp:3827
↓ 2 callersFunctionARX_PLAYER_StartFall
Sources/DANAE/ARX_Player.cpp:1854
↓ 2 callersFunctionARX_SAVELOAD_DLFCheckInit
Sources/DANAE/DanaeSaveLoad.cpp:1984
↓ 2 callersFunctionARX_SCENE_PORTAL_Basic_ClipIO
Sources/DANAE/ARX_Scene.cpp:792
↓ 2 callersFunctionARX_SCRIPT_CountTimers
Count the number of active script timers...
Sources/DANAE/ARX_Script.cpp:3879
↓ 2 callersFunctionARX_SCRIPT_EventStackExecute
Sources/DANAE/ARX_Script.cpp:3610
↓ 2 callersFunctionARX_SCRIPT_EventStackExecuteAll
Sources/DANAE/ARX_Script.cpp:3648
↓ 2 callersFunctionARX_SCRIPT_Reset
Sources/DANAE/ARX_Script.cpp:523
↓ 2 callersFunctionARX_SCRIPT_ResetObject
Sources/DANAE/ARX_Script.cpp:481
↓ 2 callersFunctionARX_SCRIPT_SearchTextFromPos
Sources/DANAE/ARX_Script.cpp:288
↓ 2 callersFunctionARX_SCRIPT_SetVar
Sources/DANAE/ARX_Script.cpp:13641
↓ 2 callersFunctionARX_SOUND_AmbianceRestorePlayList
Sources/DANAE/ARX_Sound.cpp:1382
↓ 2 callersFunctionARX_SOUND_AmbianceSavePlayList
Sources/DANAE/ARX_Sound.cpp:1342
↓ 2 callersFunctionARX_SOUND_EnableReverb
Sources/DANAE/ARX_Sound.cpp:513
↓ 2 callersFunctionARX_SOUND_FreeAnimSamples
Sources/DANAE/ARX_Sound.cpp:1240
↓ 2 callersFunctionARX_SOUND_IsEnabled
Sources/DANAE/ARX_Sound.cpp:508
↓ 2 callersFunctionARX_SOUND_IsPlaying
Sources/DANAE/ARX_Sound.cpp:1007
↓ 2 callersFunctionARX_SOUND_ParseIniFile
Sources/DANAE/ARX_Sound.cpp:2390
↓ 2 callersFunctionARX_SOUND_PlayAnim
Sources/DANAE/ARX_Sound.cpp:937
↓ 2 callersFunctionARX_SOUND_PlayScript
Sources/DANAE/ARX_Sound.cpp:886
↓ 2 callersFunctionARX_SOUND_PreloadAll
Sources/DANAE/ARX_Sound.cpp:491
↓ 2 callersFunctionARX_SOUND_RefreshSpeechPosition
Sources/DANAE/ARX_Sound.cpp:1054
↓ 2 callersFunctionARX_SOUND_SetAmbianceTrackStatus
Sources/DANAE/ARX_Sound.cpp:1179
↓ 2 callersFunctionARX_SOUND_SetListener
Sets the position of the listener
Sources/DANAE/ARX_Sound.cpp:578
↓ 2 callersFunctionARX_SPECIAL_ATTRACTORS_Reset
Sources/DANAE/ARX_Special.cpp:76
↓ 2 callersFunctionARX_SPELLS_AbortSpellSound
Plays the sound of aborted spell
Sources/DANAE/ARX_Spells.cpp:3379
↓ 2 callersFunctionARX_SPELLS_ExistAnyInstance
Checks for an existing instance of this spelltype
Sources/DANAE/ARX_Spells.cpp:3344
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