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Functions2,698 in github.com/arx/ArxLibertatis

↓ 12 callersFunctionARX_ClippZ
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Cedric.cpp:1202
↓ 12 callersFunctionARX_DAMAGES_DamageNPC
flags & 1 == spell damage
Sources/DANAE/ARX_Damages.cpp:866
↓ 12 callersFunctionARX_DrawPrimitive_ClippZ
Sources/DANAE/ARX_Cedric.cpp:1236
↓ 12 callersMethodAddConsole
Sources/DANAE/ARX_Menu2.cpp:5499
↓ 12 callersFunctionCanBePutInInventory
BOOL CanBePutInInventory(INTERACTIVE_OBJ * io) ------------------------------------------------------------------------------------- FUNCTION/RESULT:
Sources/DANAE/ARX_Inventory.cpp:626
↓ 12 callersFunctionDanae_Registry_WriteValue
Sources/DANAE/Danae.cpp:638
↓ 12 callersFunctionDebugSphere
Sources/EERIE/EERIEPoly.cpp:127
↓ 12 callersFunctionEERIEPOLY_DrawWired
Sources/EERIE/EERIEDraw.cpp:1306
↓ 12 callersMethodGetFullNameTouch
Sources/DANAE/ARX_Menu2.cpp:8299
↓ 12 callersMethodGetZoneNum
Sources/DANAE/ARX_Menu2.cpp:4991
↓ 12 callersFunctionGotoNextLine
Sources/DANAE/ARX_Script.cpp:2959
↓ 12 callersFunctionINTERFACE_RATIO_LONG
Sources/DANAE/ARX_Interface.cpp:281
↓ 12 callersFunctionMakeLocalised
Sources/DANAE/ARX_Script.cpp:3460
↓ 12 callersFunctionPrepareCamera
Sources/EERIE/EERIEPoly.cpp:3285
↓ 12 callersMethodRead
////////////////////////////////////////////////////////////////////////// // File I/O
Sources/Athena/Athena_Codec_RAW.cpp:109
↓ 12 callersMethodSetPosition
Sources/Athena/Athena_Instance.cpp:365
↓ 12 callersFunctionSplit
-----------------------------------------------------------------------------
Sources/DANAE/ARX_CSpellFx.cpp:518
↓ 12 callersFunctionTRUEVector_Magnitude
Computes Length of a vector WARNING: EEsqrt may use a approximative way of computing sqrt
Sources/Include/EERIEmath.h:339
↓ 12 callersFunctionUpdateSetting
Sources/Athena/Athena_Ambiance.cpp:1140
↓ 11 callersFunctionARX_DAMAGES_GetFree
Sources/DANAE/ARX_Damages.cpp:1070
↓ 11 callersFunctionARX_EQUIPMENT_GetPlayerWeaponType
Sources/DANAE/ARX_Equipment.cpp:589
↓ 11 callersFunctionARX_INTERACTIVE_Teleport
Sources/DANAE/ARX_Interactive.cpp:2123
↓ 11 callersFunctionARX_INTERFACE_Combat_Mode
----------------------------------------------------------------------------- Switches from/to combat Mode i=-1 for switching from actual configuratio
Sources/DANAE/ARX_Interface.cpp:3893
↓ 11 callersFunctionARX_NPC_LaunchPathfind
Sources/DANAE/ARX_NPC.cpp:530
↓ 11 callersFunctionARX_PARTICLES_Spawn_Spark
----------------------------------------------------------------------------- flag & 1 punch failed flag & 2 punch success ---------------------------
Sources/DANAE/ARX_Particles.cpp:794
↓ 11 callersFunctionARX_PORTALS_GetRoomNumForPosition
flag==1 for player
Sources/DANAE/ARX_Scene.cpp:1158
↓ 11 callersFunctionARX_SOUND_PlayCollision
Sources/DANAE/ARX_Sound.cpp:758
↓ 11 callersFunctionARX_SPEECH_AddSpeech
Sources/DANAE/ARX_Speech.cpp:452
↓ 11 callersFunctionCompareGUID
-------------------------------------------------------------*/
Sources/Mercury/Mercury_Main.cpp:280
↓ 11 callersFunctionDistance
Sources/Athena/Athena_Instance.cpp:644
↓ 11 callersFunctionDrawEERIEInter
-----------------------------------------------------------------------------
Sources/EERIE/EERIEAnim.cpp:2790
↓ 11 callersFunctionEERIEDrawSprite
Sources/EERIE/EERIEDraw.cpp:1156
↓ 11 callersFunctionFontRenderText
Sources/DANAE/ARX_Menu2.cpp:498
↓ 11 callersFunctionGetEquivalentVertex
Sources/EERIE/EERIEMeshTweak.cpp:157
↓ 11 callersFunctionGetTextSize
Sources/DANAE/ARX_Menu2.cpp:475
↓ 11 callersFunctionMakeSpCol
Sources/DANAE/ARX_Spells.cpp:9549
↓ 11 callersFunctionPAK_FileLoadMallocZero
Sources/HERMES/HERMES_PAK.cpp:386
↓ 11 callersFunctionPutInFrontOfPlayer
void PutInFrontOfPlayer(INTERACTIVE_OBJ * io,long flag) ------------------------------------------------------------------------------------- FUNCTION
Sources/DANAE/ARX_Inventory.cpp:329
↓ 11 callersFunctionStack_SendIOScriptEvent
Sources/DANAE/ARX_Script.cpp:3654
↓ 11 callersFunctionVRotateY
Rotates a Vector around Y. angle is given in degrees
Sources/EERIE/EERIEmath.cpp:972
↓ 10 callersFunctionARX_CHANGELEVEL_MakePath
--------------------------------------------------------------------------------------------
Sources/DANAE/ARX_ChangeLevel.cpp:314
↓ 10 callersFunctionARX_INTERACTIVE_DestroyIO
Sources/DANAE/ARX_Interactive.cpp:4679
↓ 10 callersFunctionARX_PATH_GetAddressByName
Sources/DANAE/ARX_Paths.cpp:557
↓ 10 callersFunctionARX_SOUND_MixerResume
Sources/DANAE/ARX_Sound.cpp:563
↓ 10 callersFunctionARX_SPELLS_ExistAnyInstanceForThisCaster
Sources/DANAE/ARX_Spells.cpp:3369
↓ 10 callersMethodAdd
Sources/Athena/Athena_Resource.h:132
↓ 10 callersFunctionAddItem
AddItem Adds an ITEM INTERACTIVE OBJECT to the Scene
Sources/DANAE/ARX_Interactive.cpp:3374
↓ 10 callersFunctionDXI_ReleaseDevice
-------------------------------------------------------------*/
Sources/Mercury/Mercury_Main.cpp:149
↓ 10 callersFunctionDanaeClearLevel
Sources/DANAE/DanaeSaveLoad.cpp:1820
↓ 10 callersFunctionDeclareEGInfo
Sources/EERIE/EERIEPoly.cpp:2596
↓ 10 callersFunctionDoSphericDamage
Sources/DANAE/ARX_Damages.cpp:1657
↓ 10 callersFunctionGetIOCyl
Sources/DANAE/ARX_NPC.cpp:2792
↓ 10 callersFunctionIsIOGroup
Sources/DANAE/ARX_Script.cpp:5857
↓ 10 callersFunctionNearlyEqual
Sources/EERIE/EERIEDraw.cpp:148
↓ 10 callersFunctionSTD_Explode
Sources/HERMES/HERMESmain.cpp:1136
↓ 10 callersFunctionSetEditMode
Switches from/to Game Mode/Editor Mode
Sources/DANAE/Danae.cpp:2992
↓ 10 callersMethodShowFrame
----------------------------------------------------------------------------- Name: ShowFrame() Desc: Show the frame on the primary surface, via a blt
Sources/EERIE/EERIEFrame.cpp:753
↓ 10 callersFunctionVector_RotateY
Rotates a Vector around Y. angle is given in degrees
Sources/EERIE/EERIEmath.cpp:1005
↓ 10 callersFunctionspecialEE_RTP
Sources/EERIE/EERIEPoly.cpp:219
↓ 9 callersFunctionANCHOR_AttemptValidCylinderPos
Sources/EERIE/EERIEAnchors.cpp:363
↓ 9 callersFunctionANCHOR_CheckInPolyPrecis
Sources/EERIE/EERIEAnchors.cpp:53
↓ 9 callersFunctionARX_INTERFACE_DrawNumber
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Interface.cpp:366
↓ 9 callersFunctionARX_MENU_CLICKSOUND
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Menu.cpp:232
↓ 9 callersFunctionARX_PATHS_ModifyPathWay
Sources/DANAE/ARX_Paths.cpp:821
↓ 9 callersFunctionARX_PLAYER_Restore_Skin
Sources/DANAE/ARX_Player.cpp:1650
↓ 9 callersMethodAddText
Sources/DANAE/ARX_Menu2.cpp:6881
↓ 9 callersFunctionApplyDynLight
Sources/DANAE/ARX_Cedric.cpp:3418
↓ 9 callersFunctionAttemptValidCylinderPos
Sources/DANAE/ARX_Collisions.cpp:1526
↓ 9 callersFunctionCheckAnythingInSphere
Sources/DANAE/ARX_Collisions.cpp:1259
↓ 9 callersFunctionCheckSkillClick
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Interface.cpp:6721
↓ 9 callersFunctionCopyVertices
Sources/EERIE/EERIEDraw.cpp:141
↓ 9 callersFunctionEERIE_ANIMMANAGER_Load
-----------------------------------------------------------------------------
Sources/EERIE/EERIEAnim.cpp:355
↓ 9 callersFunctionEE_P2
Sources/EERIE/EERIEPoly.cpp:1078
↓ 9 callersFunctionGetKey
Sources/DANAE/ARX_C_keyframer.cpp:474
↓ 9 callersMethodGetSize
-----------------------------------------------------------------------------
Sources/HERMES/HERMES_pack_public.cpp:440
↓ 9 callersFunctionIn3DBBoxTolerance
Sources/Include/EERIEmath.h:194
↓ 9 callersFunctionInPlayerInventoryPos
BOOL InPlayerInventoryPos(EERIE_S2D * pos) ------------------------------------------------------------------------------------- FUNCTION/RESULT: Retu
Sources/DANAE/ARX_Inventory.cpp:1474
↓ 9 callersFunctionObjectAddSelection
Sources/EERIE/EERIEMeshTweak.cpp:358
↓ 9 callersMethodRead
////////////////////////////////////////////////////////////////////////// // I/O
Sources/Athena/Athena_Stream_WAV.cpp:247
↓ 9 callersFunctionSTD_Implode
Sources/HERMES/HERMESmain.cpp:1080
↓ 9 callersFunctionShowError
Sources/EERIE/EERIEapp.cpp:1426
↓ 9 callersFunctionShowScriptError
Sources/DANAE/ARX_Script.cpp:3431
↓ 9 callersFunctionTryAndCheckAnim
Sources/DANAE/ARX_NPC.cpp:2337
↓ 9 callersFunctionVector_Normalize
Normalizes a Vector. Returns its length before normalization
Sources/Include/EERIEmath.h:351
↓ 9 callersFunctionaalSamplePlay
Sources/Athena/Athena.cpp:1466
↓ 8 callersFunctionARX_DAMAGES_DamageFIX
Sources/DANAE/ARX_Damages.cpp:497
↓ 8 callersFunctionARX_DAMAGES_DamagePlayer
Sources/DANAE/ARX_Damages.cpp:268
↓ 8 callersFunctionARX_DAMAGES_DealDamages
Sources/DANAE/ARX_Damages.cpp:728
↓ 8 callersFunctionARX_EQUIPMENT_Strike_Check
flags & 1 = blood spawn only -----------------------------------------------------------------------------------------------
Sources/DANAE/ARX_Equipment.cpp:918
↓ 8 callersFunctionARX_HALO_SetToNative
Sources/DANAE/ARX_Interactive.cpp:1537
↓ 8 callersFunctionARX_INTERFACE_NoteClose
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Interface.cpp:916
↓ 8 callersFunctionARX_MISSILES_Kill
----------------------------------------------------------------------------- Kills a missile
Sources/DANAE/ARX_Missile.cpp:81
↓ 8 callersFunctionARX_PARTICLES_Spawn_Splat
----------------------------------------------------------------------------- flags & 1 = spawn_body_chunk
Sources/DANAE/ARX_Particles.cpp:1858
↓ 8 callersFunctionARX_PLAYER_MakeFreshHero
void ARX_PLAYER_MakeFreshHero() ------------------------------------------------------------------------------------- FUNCTION/RESULT: Creates a "Fres
Sources/DANAE/ARX_Player.cpp:1175
↓ 8 callersFunctionARX_SOUND_PlayMenu
Sources/DANAE/ARX_Sound.cpp:667
↓ 8 callersFunctionAdd3DBoom
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Particles.cpp:1453
↓ 8 callersMethodAppend
Sources/Include/Minos_List.h:88
↓ 8 callersFunctionApproach
Sources/DANAE/ARX_GlobalMods.cpp:70
↓ 8 callersFunctionCanBePutInSecondaryInventory
BOOL CanBePutInSecondaryInventory(INVENTORY_DATA * id,INTERACTIVE_OBJ * io,long * xx,long * yy) ------------------------------------------------------
Sources/DANAE/ARX_Inventory.cpp:855
↓ 8 callersFunctionComputeACSPos
Sources/DANAE/ARX_Script.cpp:224
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