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Functions2,698 in github.com/arx/ArxLibertatis

↓ 1 callersFunctionARX_INTERFACE_DrawDamagedEquipment
----------------------------------------------------------------------------- Damaged Equipment Drawing ----------------------------------------------
Sources/DANAE/ARX_Interface.cpp:6539
↓ 1 callersFunctionARX_INTERFACE_DrawSecondaryInventory
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Interface.cpp:6245
↓ 1 callersFunctionARX_INTERFACE_Draw_Stealth_Gauge
----------------------------------------------------------------------------- Stealth Gauge Drawing --------------------------------------------------
Sources/DANAE/ARX_Interface.cpp:6504
↓ 1 callersFunctionARX_INTERFACE_KillARKANE
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Intro.cpp:69
↓ 1 callersFunctionARX_INTERFACE_KillFISHTANK
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Intro.cpp:62
↓ 1 callersFunctionARX_INTERFACE_ManageOpenedBook_Finish
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Interface.cpp:6896
↓ 1 callersFunctionARX_INTERFACE_NoteInit
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Interface.cpp:759
↓ 1 callersFunctionARX_INTERFACE_NoteManage
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Interface.cpp:940
↓ 1 callersFunctionARX_INTERFACE_NoteOpen
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Interface.cpp:800
↓ 1 callersFunctionARX_INTERFACE_ShowARKANE
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Intro.cpp:146
↓ 1 callersFunctionARX_INTERFACE_ShowFISHTANK
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Intro.cpp:110
↓ 1 callersFunctionARX_INVENTORY_GetTorchLowestDurability
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Inventory.cpp:2194
↓ 1 callersFunctionARX_INVENTORY_IdentifyAll
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Inventory.cpp:2242
↓ 1 callersFunctionARX_INVENTORY_ReOrder
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Inventory.cpp:2375
↓ 1 callersFunctionARX_INVENTORY_TakeAllFromSecondaryInventory
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Inventory.cpp:2326
↓ 1 callersFunctionARX_IOGROUP_Add
Sources/DANAE/ARX_Script.cpp:5914
↓ 1 callersFunctionARX_IOGROUP_Remove
Sources/DANAE/ARX_Script.cpp:5876
↓ 1 callersFunctionARX_IsSteam
Sources/DANAE/Danae.cpp:130
↓ 1 callersFunctionARX_KEYRING_Combine
void ARX_KEYRING_Combine(INTERACTIVE_OBJ * io) ------------------------------------------------------------------------------------- FUNCTION/RESULT:
Sources/DANAE/ARX_Player.cpp:253
↓ 1 callersFunctionARX_MAGICAL_FLARES_FirstInit
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Particles.cpp:2804
↓ 1 callersFunctionARX_MAGICAL_FLARES_KillAll
Sources/DANAE/ARX_Particles.cpp:2815
↓ 1 callersFunctionARX_MAPMARKER_Remove
Sources/DANAE/ARX_Minimap.cpp:1016
↓ 1 callersFunctionARX_MATERIAL_GetIdByName
Sources/DANAE/ARX_Sound.cpp:1762
↓ 1 callersFunctionARX_MATERIAL_GetNameById
Sources/DANAE/ARX_Sound.cpp:1798
↓ 1 callersFunctionARX_MENU_Clicked_NEWQUEST
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Menu.cpp:405
↓ 1 callersFunctionARX_MENU_Clicked_QUIT_GAME
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Menu.cpp:445
↓ 1 callersFunctionARX_MENU_NEW_QUEST_Clicked_QUIT
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Menu.cpp:424
↓ 1 callersFunctionARX_MINIMAP_FirstInit
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Minimap.cpp:248
↓ 1 callersFunctionARX_MINIMAP_Load_Offsets
----------------------------------------------------------------------------- MINIMAP ----------------------------------------------------------------
Sources/DANAE/ARX_Minimap.cpp:196
↓ 1 callersFunctionARX_MINIMAP_Reveal
Sources/DANAE/ARX_Minimap.cpp:236
↓ 1 callersFunctionARX_MINIMAP_ValidatePlayerPos
Sources/DANAE/ARX_Minimap.cpp:174
↓ 1 callersFunctionARX_MINIMAP_ValidatePos
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Minimap.cpp:149
↓ 1 callersFunctionARX_MISSILES_GetFree
----------------------------------------------------------------------------- Gets a Free Projectile Slot
Sources/DANAE/ARX_Missile.cpp:71
↓ 1 callersFunctionARX_MISSILES_Spawn
----------------------------------------------------------------------------- Spawns a Projectile using type, starting position/TargetPosition
Sources/DANAE/ARX_Missile.cpp:107
↓ 1 callersFunctionARX_MISSILES_Update
----------------------------------------------------------------------------- Updates all currently launched projectiles
Sources/DANAE/ARX_Missile.cpp:159
↓ 1 callersFunctionARX_Menu_Manage
----------------------------------------------------------------------------- ARX Menu Management Func -----------------------------------------------
Sources/DANAE/ARX_Menu.cpp:490
↓ 1 callersFunctionARX_Menu_Render
----------------------------------------------------------------------------- ARX Menu Rendering Func returns FALSE if no menu needs to be displayed -
Sources/DANAE/ARX_Menu.cpp:547
↓ 1 callersFunctionARX_NPC_Behaviour_Change
Sets a new behaviour for NPC ----------------------------------------------------------------------------------------------- VERIFIED (Cyril 2001/10/1
Sources/DANAE/ARX_NPC.cpp:237
↓ 1 callersFunctionARX_NPC_Behaviour_Stack
Stacks an NPC behaviour ----------------------------------------------------------------------------------------------- VERIFIED (Cyril 2001/10/15)
Sources/DANAE/ARX_NPC.cpp:321
↓ 1 callersFunctionARX_NPC_Behaviour_UnStack
Unstacks One stacked behaviour from an NPC ----------------------------------------------------------------------------------------------- VERIFIED (C
Sources/DANAE/ARX_NPC.cpp:354
↓ 1 callersFunctionARX_NPC_GetFirstNPCInSight
INTERACTIVE_OBJ * ARX_NPC_GetFirstNPCInSight(INTERACTIVE_OBJ * ioo) ----------------------------------------------------------------------------------
Sources/DANAE/ARX_NPC.cpp:3827
↓ 1 callersFunctionARX_NPC_ManagePoison
Diminishes life of a Poisoned NPC ----------------------------------------------------------------------------------------------- VERIFIED (Cyril 2001
Sources/DANAE/ARX_NPC.cpp:984
↓ 1 callersFunctionARX_NPC_Manage_Anims_End
Sources/DANAE/ARX_NPC.cpp:2271
↓ 1 callersFunctionARX_NPC_Manage_Fight
NPC IS in fight mode and close to target...
Sources/DANAE/ARX_NPC.cpp:2125
↓ 1 callersFunctionARX_NPC_Manage_NON_Fight
Sources/DANAE/ARX_NPC.cpp:2102
↓ 1 callersFunctionARX_NPC_Revive
Resurects an NPC ----------------------------------------------------------------------------------------------- VERIFIED (Cyril 2001/10/15)
Sources/DANAE/ARX_NPC.cpp:179
↓ 1 callersFunctionARX_NPC_SetStat
Sources/DANAE/ARX_NPC.cpp:782
↓ 1 callersFunctionARX_NPC_SpawnMember
Spawns a body part from NPC
Sources/DANAE/ARX_NPC.cpp:1455
↓ 1 callersFunctionARX_PARTICLES_FirstInit
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Particles.cpp:1656
↓ 1 callersFunctionARX_PARTICLES_Render
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Particles.cpp:2065
↓ 1 callersFunctionARX_PARTICLES_Spawn_Rogue_Blood
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Particles.cpp:286
↓ 1 callersFunctionARX_PATHS_AddNew
Sources/DANAE/ARX_Paths.cpp:98
↓ 1 callersFunctionARX_PATHS_ChangeName
Sources/DANAE/ARX_Paths.cpp:547
↓ 1 callersFunctionARX_PATHS_DeletePathWay
Sources/DANAE/ARX_Paths.cpp:901
↓ 1 callersFunctionARX_PATHS_DrawPath
Sources/DANAE/ARX_Paths.cpp:954
↓ 1 callersFunctionARX_PATHS_RedrawAll
Sources/DANAE/ARX_Paths.cpp:132
↓ 1 callersFunctionARX_PATH_CheckInZone
Sources/DANAE/ARX_Paths.cpp:211
↓ 1 callersFunctionARX_PATH_CheckPlayerInZone
Sources/DANAE/ARX_Paths.cpp:230
↓ 1 callersFunctionARX_PATH_ClearAllControled
Sources/DANAE/ARX_Paths.cpp:535
↓ 1 callersFunctionARX_PATH_UpdateAllZoneInOutInside
Sources/DANAE/ARX_Paths.cpp:245
↓ 1 callersFunctionARX_PHYSICS_Apply
Sources/DANAE/ARX_NPC.cpp:1017
↓ 1 callersFunctionARX_PHYSICS_BOX_ApplyModel
Sources/DANAE/ARX_Paths.cpp:2542
↓ 1 callersFunctionARX_PLAYER_AddBag
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Player.cpp:3804
↓ 1 callersFunctionARX_PLAYER_BecomesDead
void ARX_PLAYER_BecomesDead() ------------------------------------------------------------------------------------- FUNCTION/RESULT: Called When playe
Sources/DANAE/ARX_Player.cpp:1873
↓ 1 callersFunctionARX_PLAYER_FrameCheck
void ARX_PLAYER_FrameCheck(float _framedelay) ------------------------------------------------------------------------------------- FUNCTION/RESULT: u
Sources/DANAE/ARX_Player.cpp:1568
↓ 1 callersFunctionARX_PLAYER_Frame_Update
void ARX_PLAYER_Frame_Update() ------------------------------------------------------------------------------------- FUNCTION/RESULT: Updates Many pla
Sources/DANAE/ARX_Player.cpp:2698
↓ 1 callersFunctionARX_PLAYER_IsInFightMode
Sources/DANAE/ARX_Player.cpp:179
↓ 1 callersFunctionARX_PLAYER_LEVEL_UP
void ARX_PLAYER_LEVEL_UP() ------------------------------------------------------------------------------------- FUNCTION/RESULT: Manages Player Level
Sources/DANAE/ARX_Player.cpp:1494
↓ 1 callersFunctionARX_PLAYER_LoadHeroAnimsAndMesh
void ARX_PLAYER_LoadHeroAnimsAndMesh() ------------------------------------------------------------------------------------- FUNCTION/RESULT: Load Mes
Sources/DANAE/ARX_Player.cpp:1765
↓ 1 callersFunctionARX_PLAYER_MakeAverageHero
void ARX_PLAYER_MakeAverageHero() ------------------------------------------------------------------------------------- FUNCTION/RESULT: Creates an "A
Sources/DANAE/ARX_Player.cpp:1298
↓ 1 callersFunctionARX_PLAYER_MakeSpHero
Sources/DANAE/ARX_Player.cpp:1215
↓ 1 callersFunctionARX_PLAYER_MakeStepNoise
void ARX_PLAYER_MakeStepNoise() ------------------------------------------------------------------------------------- FUNCTION/RESULT: Emit player ste
Sources/DANAE/ARX_Player.cpp:2804
↓ 1 callersFunctionARX_PLAYER_ManageTorch
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Player.cpp:410
↓ 1 callersFunctionARX_PLAYER_Manage_Death
Manage Player Death Visual
Sources/DANAE/ARX_Player.cpp:3668
↓ 1 callersFunctionARX_PLAYER_Manage_Movement
Sources/DANAE/ARX_Player.cpp:2902
↓ 1 callersFunctionARX_PLAYER_Manage_Visual
void ARX_PLAYER_Manage_Visual() ------------------------------------------------------------------------------------- FUNCTION/RESULT: Manages Player
Sources/DANAE/ARX_Player.cpp:1910
↓ 1 callersFunctionARX_PLAYER_QuickGeneration
void ARX_PLAYER_QuickGeneration() ------------------------------------------------------------------------------------- FUNCTION/RESULT: Quickgenerate
Sources/DANAE/ARX_Player.cpp:1333
↓ 1 callersFunctionARX_PLAYER_Start_New_Quest
Sources/DANAE/ARX_Player.cpp:3782
↓ 1 callersFunctionARX_POLYSPLAT_Add
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Particles.cpp:386
↓ 1 callersFunctionARX_PORTALS_BlendBBox
Sources/DANAE/ARX_Scene.cpp:1363
↓ 1 callersFunctionARX_PORTALS_ComputeRoom
Sources/DANAE/ARX_Scene.cpp:3833
↓ 1 callersFunctionARX_PORTALS_Frustrum_RenderRoom
Sources/DANAE/ARX_Scene.cpp:2538
↓ 1 callersFunctionARX_PORTALS_Frustrum_RenderRoomT
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Scene.cpp:2700
↓ 1 callersFunctionARX_PORTALS_Frustrum_RenderRoomTCullSoft
Sources/DANAE/ARX_Scene.cpp:2766
↓ 1 callersFunctionARX_PORTALS_Frustrum_RenderRoom_TransparencyT
-----------------------------------------------------------------------------
Sources/DANAE/ARX_Scene.cpp:2706
↓ 1 callersFunctionARX_PORTALS_Frustrum_RenderRoom_TransparencyTSoftCull
Sources/DANAE/ARX_Scene.cpp:3532
↓ 1 callersFunctionARX_PORTALS_Frustrum_RenderRooms
Sources/DANAE/ARX_Scene.cpp:1577
↓ 1 callersFunctionARX_PORTALS_Frustrum_RenderRoomsT
Sources/DANAE/ARX_Scene.cpp:1588
↓ 1 callersFunctionARX_PORTALS_Frustrum_RenderRoomsTCullSoft
Sources/DANAE/ARX_Scene.cpp:2367
↓ 1 callersFunctionARX_PORTALS_Frustrum_RenderRooms_TransparencyT
Sources/DANAE/ARX_Scene.cpp:1597
↓ 1 callersFunctionARX_PORTALS_GetRoomNumForCamera
Sources/DANAE/ARX_Scene.cpp:1115
↓ 1 callersFunctionARX_PORTALS_GetRoomNumForPosition2
Sources/DANAE/ARX_Scene.cpp:1011
↓ 1 callersFunctionARX_PORTALS_InitDrawnRooms
Sources/DANAE/ARX_Scene.cpp:1210
↓ 1 callersFunctionARX_PORTALS_RenderRoom
Sources/DANAE/ARX_Scene.cpp:2377
↓ 1 callersFunctionARX_PORTALS_RenderRooms
Sources/DANAE/ARX_Scene.cpp:1567
↓ 1 callersFunctionARX_PORTALS_SWAP_EPs
Sources/EERIE/EERIEPoly.cpp:1912
↓ 1 callersFunctionARX_PrepareBackgroundNRMLs
Sources/DANAE/ARX_Paths.cpp:2699
↓ 1 callersFunctionARX_QuickLoad
Sources/DANAE/ARX_Menu2.cpp:361
↓ 1 callersFunctionARX_QuickSave
Sources/DANAE/ARX_Menu2.cpp:216
↓ 1 callersFunctionARX_SAVELOAD_CheckDLFs
Sources/DANAE/DanaeSaveLoad.cpp:2104
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