| 26 | { |
| 27 | |
| 28 | void plot_impl::bindResources(const int pWindowId) |
| 29 | { |
| 30 | if (mVAOMap.find(pWindowId) == mVAOMap.end()) { |
| 31 | GLuint vao = 0; |
| 32 | /* create a vertex array object |
| 33 | * with appropriate bindings */ |
| 34 | glGenVertexArrays(1, &vao); |
| 35 | glBindVertexArray(vao); |
| 36 | // attach vertices |
| 37 | glEnableVertexAttribArray(mPlotPointIndex); |
| 38 | glBindBuffer(GL_ARRAY_BUFFER, mVBO); |
| 39 | glVertexAttribPointer(mPlotPointIndex, mDimension, mGLType, GL_FALSE, 0, 0); |
| 40 | // attach colors |
| 41 | glEnableVertexAttribArray(mPlotColorIndex); |
| 42 | glBindBuffer(GL_ARRAY_BUFFER, mCBO); |
| 43 | glVertexAttribPointer(mPlotColorIndex, 3, GL_FLOAT, GL_FALSE, 0, 0); |
| 44 | // attach alphas |
| 45 | glEnableVertexAttribArray(mPlotAlphaIndex); |
| 46 | glBindBuffer(GL_ARRAY_BUFFER, mABO); |
| 47 | glVertexAttribPointer(mPlotAlphaIndex, 1, GL_FLOAT, GL_FALSE, 0, 0); |
| 48 | // attach radii |
| 49 | glEnableVertexAttribArray(mMarkerRadiiIndex); |
| 50 | glBindBuffer(GL_ARRAY_BUFFER, mRBO); |
| 51 | glVertexAttribPointer(mMarkerRadiiIndex, 1, GL_FLOAT, GL_FALSE, 0, 0); |
| 52 | glBindVertexArray(0); |
| 53 | /* store the vertex array object corresponding to |
| 54 | * the window instance in the map */ |
| 55 | mVAOMap[pWindowId] = vao; |
| 56 | } |
| 57 | |
| 58 | glBindVertexArray(mVAOMap[pWindowId]); |
| 59 | } |
| 60 | |
| 61 | void plot_impl::unbindResources() const |
| 62 | { |
nothing calls this directly
no outgoing calls
no test coverage detected