Get renderable solid color */
| 250 | /* Get renderable solid color |
| 251 | */ |
| 252 | void getColor(float& pRed, float& pGreen, float& pBlue, float& pAlpha) { |
| 253 | pRed = mColor[0]; |
| 254 | pGreen = mColor[1]; |
| 255 | pBlue = mColor[2]; |
| 256 | pAlpha = mColor[3]; |
| 257 | } |
| 258 | |
| 259 | /* Set legend for rendering |
| 260 | */ |