--------------------------------------------------------------------------------------------------------------------------
| 489 | |
| 490 | //-------------------------------------------------------------------------------------------------------------------------- |
| 491 | void UCogSampleProjectileComponent::StopSimulating(const FHitResult& HitResult) |
| 492 | { |
| 493 | COG_LOG_OBJECT(LogCogProjectile, ELogVerbosity::Verbose, Creator.Get(), TEXT("Projectile:%s | Role:%s | Other:%s | Comp:%s | Bone:%s"), |
| 494 | *GetNameSafe(GetOwner()), |
| 495 | *GetRoleName(), |
| 496 | *GetNameSafe(HitResult.GetActor()), |
| 497 | *GetNameSafe(HitResult.GetComponent()), |
| 498 | *HitResult.BoneName.ToString()); |
| 499 | |
| 500 | Super::StopSimulating(HitResult); |
| 501 | } |
| 502 | |
| 503 | //-------------------------------------------------------------------------------------------------------------------------- |
| 504 | void UCogSampleProjectileComponent::ClearHitActors() |