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hub / github.com/arnaud-jamin/Cog / StopSimulating

Method StopSimulating

Source/CogSample/CogSampleProjectileComponent.cpp:491–501  ·  view source on GitHub ↗

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489
490//--------------------------------------------------------------------------------------------------------------------------
491void UCogSampleProjectileComponent::StopSimulating(const FHitResult& HitResult)
492{
493 COG_LOG_OBJECT(LogCogProjectile, ELogVerbosity::Verbose, Creator.Get(), TEXT("Projectile:%s | Role:%s | Other:%s | Comp:%s | Bone:%s"),
494 *GetNameSafe(GetOwner()),
495 *GetRoleName(),
496 *GetNameSafe(HitResult.GetActor()),
497 *GetNameSafe(HitResult.GetComponent()),
498 *HitResult.BoneName.ToString());
499
500 Super::StopSimulating(HitResult);
501}
502
503//--------------------------------------------------------------------------------------------------------------------------
504void UCogSampleProjectileComponent::ClearHitActors()

Callers

nothing calls this directly

Calls 2

GetOwnerFunction · 0.85
ToStringMethod · 0.80

Tested by

no test coverage detected