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Functions10,704 in github.com/armory3d/armory

↓ 1 callersFunctionas_name
()
lib/armory_tools/uglifyjs/lib/parse.js:2108
↓ 1 callersFunctionasset_path
Remove leading '//
armory/blender/arm/utils.py:750
↓ 1 callersFunctionassign_this_only
(fn, compressor)
lib/armory_tools/uglifyjs/lib/compress.js:7949
↓ 1 callersFunctionassigned_once
(fn, refs)
lib/armory_tools/uglifyjs/lib/compress.js:6648
↓ 1 callersFunctionaverage
lib/haxebullet/bullet/BulletSoftBody/btSoftBodyHelpers.cpp:120
↓ 1 callersFunctionb2CollidePolygons
The normal points from 1 to 2
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp:305
↓ 1 callersMethodbake_to_image
(self, pos_array, nor_array, pos_max, pos_min, extra_x, img_size, name, output_dir)
armory/blender/arm/exporter.py:1425
↓ 1 callersFunctionbc
(a,b,c,d,e,f,g,h,k,m,r,p)
lib/armory_tools/threejs/three.min.js:216
↓ 1 callersFunctionbd
(a,b,c,d,e,f,g)
lib/armory_tools/threejs/three.min.js:232
↓ 1 callersFunctionbe
(a,b)
lib/armory_tools/threejs/three.min.js:301
↓ 1 callersMethodbegin
lib/haxerecast/recastnavigation/Recast/Include/RecastAlloc.h:150
↓ 1 callersFunctionbegin_build
()
armory/blender/arm/lightmapper/utility/build.py:297
↓ 1 callersFunctionbest_of
(a)
lib/armory_tools/uglifyjs/lib/output.js:1846
↓ 1 callersFunctionbest_of_statement
(ast1, ast2, threshold)
lib/armory_tools/uglifyjs/lib/compress.js:4255
↓ 1 callersFunctionblend_name
()
armory/blender/arm/utils.py:112
↓ 1 callersFunctionbounds
lib/haxebullet/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp:284
↓ 1 callersFunctionboxBlur
lib/haxerecast/recastnavigation/Recast/Source/RecastRegion.cpp:193
↓ 1 callersFunctionbtAdjustInternalEdgeContacts
Changes a btManifoldPoint collision normal to the normal from the mesh.
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp:449
↓ 1 callersFunctionbtAtan
lib/haxebullet/bullet/LinearMath/btScalar.h:435
↓ 1 callersFunctionbtClamp
lib/haxebullet/bullet/LinearMath/btMinMax.h:59
↓ 1 callersFunctionbtDiscoverPortal
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h:340
↓ 1 callersFunctionbtEnterProfileZone
lib/haxebullet/bullet/LinearMath/btQuickprof.cpp:752
↓ 1 callersFunctionbtEqual
lib/haxebullet/bullet/LinearMath/btScalar.h:552
↓ 1 callersFunctionbtEstimateLDLTAddTLTmpbufSize
lib/haxebullet/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp:1547
↓ 1 callersFunctionbtFindOrigin
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h:184
↓ 1 callersFunctionbtFindPenetr
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h:735
↓ 1 callersFunctionbtFindPenetrSegment
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h:804
↓ 1 callersFunctionbtFindPenetrTouch
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h:785
↓ 1 callersFunctionbtFindPos
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h:513
↓ 1 callersFunctionbtFsel
lib/haxebullet/bullet/LinearMath/btScalar.h:576
↓ 1 callersFunctionbtGetConstraintIslandId
lib/haxebullet/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp:74
↓ 1 callersFunctionbtGjkEpaCalcPenDepth
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h:30
↓ 1 callersFunctionbtGjkEpaSolver3_Penetration
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h:902
↓ 1 callersFunctionbtIsMainThread
lib/haxebullet/bullet/LinearMath/btThreads.cpp:338
↓ 1 callersFunctionbtJacobianEntry
constraint between two different rigidbodies
lib/haxebullet/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h:35
↓ 1 callersFunctionbtLDLTRemove
lib/haxebullet/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp:1553
↓ 1 callersFunctionbtLeaveProfileZone
lib/haxebullet/bullet/LinearMath/btQuickprof.cpp:756
↓ 1 callersFunctionbtMprPenetration
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h:828
↓ 1 callersFunctionbtMprSimplexSize
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h:107
↓ 1 callersFunctionbtMprSimplexSwap
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h:130
↓ 1 callersFunctionbtMprVec3PointTriDist2
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h:651
↓ 1 callersFunctionbtMprVec3Set
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h:192
↓ 1 callersFunctionbtPersistentManifold
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h:94
↓ 1 callersFunctionbtPoolAlloc
lib/haxebullet/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.cpp:266
↓ 1 callersFunctionbtPoolFree
lib/haxebullet/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.cpp:280
↓ 1 callersFunctionbtRadians
lib/haxebullet/bullet/LinearMath/btScalar.h:566
↓ 1 callersFunctionbtRefinePortal
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h:475
↓ 1 callersFunctionbtRemoveRowCol
lib/haxebullet/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp:1428
↓ 1 callersFunctionbtSegmentsClosestPoints
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp:183
↓ 1 callersFunctionbtSelect
btSelect avoids branches, which makes performance much better for consoles like Playstation 3 and XBox 360 Thanks Phil Knight. See also http://www.cel
lib/haxebullet/bullet/LinearMath/btScalar.h:595
↓ 1 callersFunctionbtShortestAngularDistance
lib/haxebullet/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp:311
↓ 1 callersFunctionbtSolveDantzigLCP
lib/haxebullet/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp:1781
↓ 1 callersFunctionbtSolveL1_1
lib/haxebullet/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp:148
↓ 1 callersFunctionbtSolveL1_2
lib/haxebullet/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp:220
↓ 1 callersFunctionbtStrLen
lib/haxebullet/bullet/LinearMath/btSerializer.h:35
↓ 1 callersFunctionbtSwapRowsAndCols
lib/haxebullet/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp:1036
↓ 1 callersFunctionbtThreadsAreRunning
lib/haxebullet/bullet/LinearMath/btThreads.cpp:395
↓ 1 callersFunctionbtTriple
lib/haxebullet/bullet/LinearMath/btVector3.h:936
↓ 1 callersFunctionbtVectorScale
lib/haxebullet/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp:1010
↓ 1 callersFunctionbt_begin_gim02_q_tree_time
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp:35
↓ 1 callersFunctionbt_begin_gim02_tree_time
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactBvh.cpp:34
↓ 1 callersFunctionbt_begin_gim02_tri_time
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp:73
↓ 1 callersFunctionbt_calc_quantization_parameters
lib/haxebullet/bullet/BulletCollision/Gimpact/btQuantization.h:35
↓ 1 callersFunctionbt_edge_plane
Calc a plane from a triangle edge an a normal. plane is a vec4f
lib/haxebullet/bullet/BulletCollision/Gimpact/btGeometryOperations.h:41
↓ 1 callersFunctionbt_end_gim02_q_tree_time
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp:40
↓ 1 callersFunctionbt_end_gim02_tree_time
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactBvh.cpp:39
↓ 1 callersFunctionbt_end_gim02_tri_time
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp:78
↓ 1 callersFunctionbt_line_plane_collision
lib/haxebullet/bullet/BulletCollision/Gimpact/btGeometryOperations.h:84
↓ 1 callersFunctionbt_plane_clip_triangle
Clips a polygon by a plane ! *\param clipped must be an array of 16 points. *\return The count of the clipped counts */
lib/haxebullet/bullet/BulletCollision/Gimpact/btClipPolygon.h:122
↓ 1 callersFunctionbt_vec_blend
! Vector blending Takes two vectors a, b, blends them together*/
lib/haxebullet/bullet/BulletCollision/Gimpact/btClipPolygon.h:38
↓ 1 callersFunctionbuild
(target, is_play=False, is_publish=False, is_export=False)
armory/blender/arm/make.py:500
↓ 1 callersMethodbuildJacobian
lib/haxebullet/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp:215
↓ 1 callersFunctionbuildMeshAdjacency
lib/haxerecast/recastnavigation/DetourTileCache/Source/DetourTileCacheBuilder.cpp:878
↓ 1 callersFunctionbuildNavMesh
(vertices, vertexLength, indices, indexLength)
lib/haxerecast/buildnavjs.js:53
↓ 1 callersMethodbuildNavMeshTile
lib/haxerecast/recastnavigation/DetourTileCache/Source/DetourTileCache.cpp:652
↓ 1 callersMethodbuildNavMeshTilesAt
lib/haxerecast/recastnavigation/DetourTileCache/Source/DetourTileCache.cpp:636
↓ 1 callersFunctionbuildPolyDetail
lib/haxerecast/recastnavigation/Recast/Source/RecastMeshDetail.cpp:638
↓ 1 callersMethodbuildSet
this rebuild the entire set
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactBvh.cpp:265
↓ 1 callersFunctionbuild_dir
()
armory/blender/arm/utils.py:115
↓ 1 callersFunctionbuild_done
()
armory/blender/arm/make.py:611
↓ 1 callersFunctionbuild_node_group_tree
Builds the given node tree as a node group
armory/blender/arm/make_logic.py:121
↓ 1 callersFunctionbuild_node_tree
Generates the shader code for the given world.
armory/blender/arm/make_world.py:165
↓ 1 callersFunctionbuild_node_tree
(node_group: 'arm.nodes_logic.ArmLogicTree')
armory/blender/arm/make_logic.py:49
↓ 1 callersMethodbuild_tree
stackless build tree
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp:233
↓ 1 callersMethodbuild_tree
stackless build tree
lib/haxebullet/bullet/BulletCollision/Gimpact/gim_box_set.cpp:171
↓ 1 callersMethodbuild_tree
stackless build tree
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactBvh.cpp:212
↓ 1 callersFunctioncalcAreaOfPolygon2D
lib/haxerecast/recastnavigation/Recast/Source/RecastContour.cpp:454
↓ 1 callersFunctioncalcExtends
lib/haxerecast/recastnavigation/Detour/Source/DetourNavMeshBuilder.cpp:73
↓ 1 callersMethodcalcPenDepth
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp:24
↓ 1 callersFunctioncalcRollingFriction
lib/haxebullet/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp:497
↓ 1 callersFunctioncalcSmoothSteerDirection
lib/haxerecast/recastnavigation/DetourCrowd/Source/DetourCrowd.cpp:105
↓ 1 callersFunctioncalcStraightSteerDirection
lib/haxerecast/recastnavigation/DetourCrowd/Source/DetourCrowd.cpp:136
↓ 1 callersMethodcalc_from_triangle_margin
lib/haxebullet/bullet/BulletCollision/Gimpact/gim_box_collision.h:308
↓ 1 callersFunctioncalc_tangents
(posa, nora, uva, ias, scale_pos)
armory/blender/arm/exporter_opt.py:51
↓ 1 callersFunctioncalculateDistanceField
lib/haxerecast/recastnavigation/Recast/Source/RecastRegion.cpp:40
↓ 1 callersMethodcalculateLocalInertia
lib/haxebullet/bullet/BulletCollision/CollisionShapes/btCompoundShape.cpp:193
↓ 1 callersMethodcalculateSerializeBufferSize
lib/haxebullet/bullet/BulletDynamics/Featherstone/btMultiBody.cpp:1946
↓ 1 callersMethodcalculateSerializeBufferSize
lib/haxebullet/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp:854
↓ 1 callersMethodcalculateTimeOfImpact
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp:734
↓ 1 callersMethodcanJump
lib/haxebullet/bullet/BulletDynamics/Character/btKinematicCharacterController.cpp:871
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