| 3 | #include "glsledit.h" |
| 4 | |
| 5 | ShadersSourceWidget::ShadersSourceWidget(QWidget *parent) |
| 6 | : QWidget(parent) |
| 7 | { |
| 8 | m_ui.setupUi(this); |
| 9 | m_edit = new GLSLEdit(this); |
| 10 | m_edit->setReadOnly(true); |
| 11 | |
| 12 | m_ui.verticalLayout->addWidget(m_edit); |
| 13 | |
| 14 | connect(m_ui.shadersCB, SIGNAL(currentTextChanged(const QString &)), |
| 15 | SLOT(changeShader(const QString &))); |
| 16 | } |
| 17 | |
| 18 | void ShadersSourceWidget::setShaders(const QMap<QString, QString> &sources) |
| 19 | { |
nothing calls this directly
no outgoing calls
no test coverage detected