| 92 | } |
| 93 | |
| 94 | void SetChannelDirectory(const char* path) { |
| 95 | ChannelManager* mng = Singleton<ChannelManager>().Instance(); |
| 96 | mng->SetDefaultDir(path); |
| 97 | } |
| 98 | |
| 99 | Channel* GetChannel(const std::string& channel_name) { |
| 100 | ChannelManager* mng = Singleton<ChannelManager>().Instance(); |