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Class BaseAxisPointer

src/component/axisPointer/BaseAxisPointer.ts:95–517  ·  view source on GitHub ↗

* Base axis pointer class in 2D.

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93 * Base axis pointer class in 2D.
94 */
95class BaseAxisPointer implements AxisPointer {
96
97 private _group: graphic.Group;
98
99 private _lastGraphicKey: string;
100
101 private _handle: Icon;
102
103 private _dragging = false;
104
105 private _lastValue: AxisValue;
106
107 private _lastStatus: CommonAxisPointerOption['status'];
108
109 private _payloadInfo: ReturnType<BaseAxisPointer['updateHandleTransform']>;
110
111 /**
112 * If have transition animation
113 */
114 private _moveAnimation: boolean;
115
116 private _axisModel: AxisBaseModel;
117 private _axisPointerModel: AxisPointerModel;
118 private _api: ExtensionAPI;
119
120 /**
121 * In px, arbitrary value. Do not set too small,
122 * no animation is ok for most cases.
123 */
124 protected animationThreshold = 15;
125
126 /**
127 * @implement
128 */
129 render(axisModel: AxisBaseModel, axisPointerModel: AxisPointerModel, api: ExtensionAPI, forceRender?: boolean) {
130 const value = axisPointerModel.get('value');
131 const status = axisPointerModel.get('status');
132
133 // Bind them to `this`, not in closure, otherwise they will not
134 // be replaced when user calling setOption in not merge mode.
135 this._axisModel = axisModel;
136 this._axisPointerModel = axisPointerModel;
137 this._api = api;
138
139 // Optimize: `render` will be called repeatedly during mouse move.
140 // So it is power consuming if performing `render` each time,
141 // especially on mobile device.
142 if (!forceRender
143 && this._lastValue === value
144 && this._lastStatus === status
145 ) {
146 return;
147 }
148 this._lastValue = value;
149 this._lastStatus = status;
150
151 let group = this._group;
152 const handle = this._handle;

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