Method
_startTile
(x, y, width, height, color)
Source from the content-addressed store, hash-verified
| 133 | |
| 134 | // start updating a tile |
| 135 | _startTile(x, y, width, height, color) { |
| 136 | this._tileX = x; |
| 137 | this._tileY = y; |
| 138 | this._tileW = width; |
| 139 | this._tileH = height; |
| 140 | |
| 141 | const red = color[0]; |
| 142 | const green = color[1]; |
| 143 | const blue = color[2]; |
| 144 | |
| 145 | const data = this._tileBuffer; |
| 146 | for (let i = 0; i < width * height * 4; i += 4) { |
| 147 | data[i] = red; |
| 148 | data[i + 1] = green; |
| 149 | data[i + 2] = blue; |
| 150 | data[i + 3] = 255; |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | // update sub-rectangle of the current tile |
| 155 | _subTile(x, y, w, h, color) { |
Tested by
no test coverage detected