(ctx)
| 12 | * @param {Object} ctx rendering context. Holds WebGL state |
| 13 | */ |
| 14 | export default function drawParticlesProgram(ctx) { |
| 15 | var gl = ctx.gl; |
| 16 | |
| 17 | var particleStateResolution, particleIndexBuffer; |
| 18 | var numParticles; |
| 19 | |
| 20 | var currentVectorField = ''; |
| 21 | var updatePositionProgram = makeUpdatePositionProgram(ctx); |
| 22 | var audioProgram; |
| 23 | |
| 24 | var drawProgram; |
| 25 | initPrograms(); |
| 26 | |
| 27 | return { |
| 28 | updateParticlesCount, |
| 29 | updateParticlesPositions, |
| 30 | drawParticles, |
| 31 | updateCode, |
| 32 | updateColorMode |
| 33 | } |
| 34 | |
| 35 | function initPrograms() { |
| 36 | // need to update the draw graph because color mode shader has changed. |
| 37 | initDrawProgram(); |
| 38 | |
| 39 | if (config.isAudioEnabled) { |
| 40 | if (audioProgram) audioProgram.dispose(); |
| 41 | audioProgram = createAudioProgram(ctx); |
| 42 | } |
| 43 | } |
| 44 | |
| 45 | function initDrawProgram() { |
| 46 | if (drawProgram) drawProgram.unload(); |
| 47 | |
| 48 | const drawGraph = new DrawParticleGraph(ctx); |
| 49 | const vertexShaderCode = drawGraph.getVertexShader(currentVectorField); |
| 50 | drawProgram = util.createProgram(gl, vertexShaderCode, drawGraph.getFragmentShader()); |
| 51 | } |
| 52 | |
| 53 | function updateParticlesPositions() { |
| 54 | if (!currentVectorField) return; |
| 55 | |
| 56 | ctx.frame += 1 |
| 57 | ctx.frameSeed = Math.random(); |
| 58 | |
| 59 | // TODO: Remove this. |
| 60 | if (audioProgram) audioProgram.updateTextures(); |
| 61 | |
| 62 | updatePositionProgram.updateParticlesPositions(); |
| 63 | } |
| 64 | |
| 65 | function updateColorMode() { |
| 66 | initDrawProgram(); |
| 67 | } |
| 68 | |
| 69 | function updateCode(vfCode) { |
| 70 | ctx.frame = 0; |
| 71 | currentVectorField = vfCode; |
nothing calls this directly
no test coverage detected