| 1 | #include "graphics/shape/Shape.h" |
| 2 | |
| 3 | xg::shape::Shape::Shape() : Element() { isShape_ = true; } |
| 4 | |
| 5 | void xg::shape::Shape::DrawInner(canvas::CanvasContext &context) const { |
| 6 | float originOpacity = context.GlobalAlpha(); |
no outgoing calls
no test coverage detected