| 366 | } |
| 367 | |
| 368 | void ScriptingEngineNet::LoadProjectAssembly(Ref<Project> project) |
| 369 | { |
| 370 | if (!isInitialized) |
| 371 | { |
| 372 | return; |
| 373 | } |
| 374 | |
| 375 | const std::string gameAssemblyPath = GetGameAssemblyPath(project); |
| 376 | if (!FileSystem::FileExists(gameAssemblyPath)) |
| 377 | { |
| 378 | Logger::Log("Couldn't load .net assembly. Did you forget to build the .net project?", ".net", CRITICAL); |
| 379 | return; |
| 380 | } |
| 381 | |
| 382 | const std::string absoluteAssemblyPath = FileSystem::Root + gameAssemblyPath; |
| 383 | gameAssembly = loadContext.LoadAssembly(absoluteAssemblyPath); |
| 384 | |
| 385 | prefabType = gameAssembly.GetType("Nuake.Net.Prefab"); |
| 386 | auto entityScriptType = gameAssembly.GetType("Nuake.Net.Entity"); |
| 387 | auto& exposedFieldAttributeType = gameAssembly.GetType("Nuake.Net.ExposedAttribute"); |
| 388 | auto& brushScriptAttributeType = gameAssembly.GetType("Nuake.Net.BrushScript"); |
| 389 | auto& pointScriptAttributeType = gameAssembly.GetType("Nuake.Net.PointScript"); |
| 390 | auto& uiWidgetType = gameAssembly.GetType("Nuake.Net.UIWidget"); |
| 391 | auto& uiWidgetExternalLayoutType = gameAssembly.GetType("Nuake.Net.ExternalHTML"); |
| 392 | |
| 393 | for (auto& type : gameAssembly.GetTypes()) |
| 394 | { |
| 395 | // Brush |
| 396 | bool isBrushScript = false; |
| 397 | std::string brushDescription; |
| 398 | bool isTrigger = false; |
| 399 | |
| 400 | // Point |
| 401 | bool isPointScript = false; |
| 402 | std::string pointDescription; |
| 403 | std::string pointBase; |
| 404 | for (auto& attribute : type->GetAttributes()) |
| 405 | { |
| 406 | if (attribute.GetType() == brushScriptAttributeType) |
| 407 | { |
| 408 | brushDescription = attribute.GetFieldValue<Coral::String>("Description"); |
| 409 | isTrigger = attribute.GetFieldValue<Coral::Bool32>("IsTrigger"); |
| 410 | isBrushScript = true; |
| 411 | } |
| 412 | |
| 413 | if (attribute.GetType() == pointScriptAttributeType) |
| 414 | { |
| 415 | pointDescription = attribute.GetFieldValue<Coral::String>("Description"); |
| 416 | pointBase = attribute.GetFieldValue<Coral::String>("Base"); |
| 417 | isPointScript = true; |
| 418 | } |
| 419 | } |
| 420 | |
| 421 | if (type->IsSubclassOf(entityScriptType)) |
| 422 | { |
| 423 | const std::string baseTypeName = std::string(type->GetBaseType().GetFullName()); |
| 424 | if (baseTypeName != "Nuake.Net.Entity") |
| 425 | { |