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hub / github.com/antopilo/Nuake / Initialize

Method Initialize

Nuake/Source/Nuake/Scripting/ScriptingEngineNet.cpp:179–191  ·  view source on GitHub ↗

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177 }
178
179 void ScriptingEngineNet::Initialize()
180 {
181 loadContext = hostInstance->CreateAssemblyLoadContext(m_ContextName);
182
183 nuakeAssembly = ReloadEngineAPI(loadContext);
184
185 isInitialized = true;
186
187 gameEntityTypes.clear();
188 brushEntityTypes.clear();
189 pointEntityTypes.clear();
190 uiWidgets.clear();
191 }
192
193 void ScriptingEngineNet::Uninitialize()
194 {

Callers 2

InitMethod · 0.45
ScriptingEngineNetMethod · 0.45

Calls 1

clearMethod · 0.45

Tested by

no test coverage detected