| 177 | } |
| 178 | |
| 179 | void ScriptingEngineNet::Initialize() |
| 180 | { |
| 181 | loadContext = hostInstance->CreateAssemblyLoadContext(m_ContextName); |
| 182 | |
| 183 | nuakeAssembly = ReloadEngineAPI(loadContext); |
| 184 | |
| 185 | isInitialized = true; |
| 186 | |
| 187 | gameEntityTypes.clear(); |
| 188 | brushEntityTypes.clear(); |
| 189 | pointEntityTypes.clear(); |
| 190 | uiWidgets.clear(); |
| 191 | } |
| 192 | |
| 193 | void ScriptingEngineNet::Uninitialize() |
| 194 | { |
no test coverage detected