| 10 | } |
| 11 | |
| 12 | void SkinnedModelComponent::LoadModel(entt::entity e, Scene* scene) |
| 13 | { |
| 14 | ModelLoader loader = ModelLoader(); |
| 15 | this->ModelResource = loader.LoadSkinnedModel(ModelPath.GetRelativePath()); |
| 16 | |
| 17 | Entity entity = Entity{ e, scene }; |
| 18 | scene->CreateSkeleton(entity); |
| 19 | |
| 20 | RegenerateAnimationList(); |
| 21 | } |
| 22 | |
| 23 | void SkinnedModelComponent::SetPlaying(bool play) |
| 24 | { |
nothing calls this directly
no test coverage detected