| 49 | MulticastDelegate<Ref<Scene>> Engine::OnSceneLoaded; |
| 50 | |
| 51 | void Engine::Init() |
| 52 | { |
| 53 | //Window::Get()->OnWindowSetScene().AddStatic(&Engine::OnWindowSetScene); |
| 54 | |
| 55 | |
| 56 | PhysicsManager::Get().Init(); |
| 57 | NavManager::Get().Initialize(); |
| 58 | |
| 59 | #ifdef NK_VK |
| 60 | VkRenderer::Get().Initialize(); |
| 61 | #endif |
| 62 | |
| 63 | // Creates the window |
| 64 | currentWindow = Window::Get(); |
| 65 | |
| 66 | Input::Init(); |
| 67 | |
| 68 | Logger::Log("Engine initialized"); |
| 69 | |
| 70 | RegisterCoreTypes::RegisterCoreComponents(); |
| 71 | |
| 72 | Modules::StartupModules(); |
| 73 | |
| 74 | ScriptingEngineNet::Get().OnGameAssemblyLoaded().AddStatic(&Engine::OnScriptingEngineGameAssemblyLoaded); |
| 75 | |
| 76 | |
| 77 | // Writting bindings.json |
| 78 | |
| 79 | Logger::Log("Exporting bindings.json", "modules", VERBOSE); |
| 80 | auto api = ModuleDB::Get().GenerateModuleAPI(); |
| 81 | FileSystem::BeginWriteFile("bindings.json", true); |
| 82 | FileSystem::WriteLine(api.dump(4)); |
| 83 | FileSystem::EndWriteFile(); |
| 84 | |
| 85 | InitializeCoreSubsystems(); |
| 86 | |
| 87 | // Init base resolvers |
| 88 | auto& resolvers = ResourceResolverManager::Get(); |
| 89 | resolvers.RegisterResolver(CreateRef<MeshResolver>()); |
| 90 | resolvers.RegisterResolver(CreateRef<MaterialResolver>()); |
| 91 | } |
| 92 | |
| 93 | void Engine::Tick() |
| 94 | { |
nothing calls this directly
no test coverage detected