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hub / github.com/ansimuz/getting-started-with-phaser

github.com/ansimuz/getting-started-with-phaser @main

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221 symbols 863 edges 24 files 0 documented · 0%
What it actually does AI analysis from the code graph — generated when you open this
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Core symbols most depended-on inside this repo

update
called by 246
part 6 - Physics/Scene2.js
create
called by 83
part 3 Game Objects - Images/Scene2.js
create
called by 83
part 4 Game Objects - moving Images/Scene2.js
create
called by 83
Part 3 - Images Crazy Example/Scene2.js
create
called by 83
part 6 - Physics/Scene2.js
create
called by 83
part 5 Game Objects - spritesheets/Scene2.js
create
called by 83
part 2 - Scenes/Scene2.js
update
called by 82
part 4 Game Objects - moving Images/Scene2.js

Shape

Function 156
Method 41
Class 24

Languages

TypeScript100%

Modules by API surface

part 6 - Physics/phaser.min.js26 symbols
part 5 Game Objects - spritesheets/phaser.min.js26 symbols
part 4 Game Objects - moving Images/phaser.min.js26 symbols
part 3 Game Objects - Images/phaser.min.js26 symbols
part 2 - Scenes/phaser.min.js26 symbols
Part 3 - Images Crazy Example/phaser.min.js26 symbols
part 6 - Physics/Scene2.js8 symbols
part 5 Game Objects - spritesheets/Scene2.js8 symbols
part 4 Game Objects - moving Images/Scene2.js7 symbols
part 6 - Physics/Scene1.js5 symbols
part 5 Game Objects - spritesheets/Scene1.js5 symbols
part 4 Game Objects - moving Images/Scene1.js5 symbols

For agents

$ claude mcp add getting-started-with-phaser \
  -- python -m otcore.mcp_server <graph>

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