| 49 | } |
| 50 | |
| 51 | const settle = (key: Key, entry: Entry<E>, exit: Exit.Exit<void, E>) => { |
| 52 | if (Exit.isSuccess(exit) && !entry.stopping && entry.pendingWake) { |
| 53 | entry.pendingWake = false |
| 54 | start(key, entry, false, true) |
| 55 | return |
| 56 | } |
| 57 | |
| 58 | const successor = entry.pendingWake ? makeEntry() : undefined |
| 59 | if (successor === undefined) active.delete(key) |
| 60 | else { |
| 61 | active.set(key, successor) |
| 62 | start(key, successor, false, true) |
| 63 | } |
| 64 | Deferred.doneUnsafe(entry.done, exit) |
| 65 | } |
| 66 | |
| 67 | const run = (key: Key): Effect.Effect<void, E> => |
| 68 | Effect.uninterruptibleMask((restore) => { |