* Directly set the value. This will stop any animations running on the value * and update all the bound properties.
(value: number)
| 92 | * and update all the bound properties. |
| 93 | */ |
| 94 | setValue(value: number): void { |
| 95 | if (this._animation) { |
| 96 | this._animation.stop(); |
| 97 | this._animation = null; |
| 98 | } |
| 99 | this._updateValue(value); |
| 100 | } |
| 101 | |
| 102 | /** |
| 103 | * Sets an offset that is applied on top of whatever value is set, whether via |
no test coverage detected