| 82 | mOffsetUniform(-1) {} |
| 83 | |
| 84 | bool RendererES2::init() { |
| 85 | mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); |
| 86 | if (!mProgram) return false; |
| 87 | mPosAttrib = glGetAttribLocation(mProgram, "pos"); |
| 88 | mColorAttrib = glGetAttribLocation(mProgram, "color"); |
| 89 | mScaleRotUniform = glGetUniformLocation(mProgram, "scaleRot"); |
| 90 | mOffsetUniform = glGetUniformLocation(mProgram, "offset"); |
| 91 | |
| 92 | glGenBuffers(1, &mVB); |
| 93 | glBindBuffer(GL_ARRAY_BUFFER, mVB); |
| 94 | glBufferData(GL_ARRAY_BUFFER, sizeof(QUAD), &QUAD[0], GL_STATIC_DRAW); |
| 95 | |
| 96 | ALOGV("Using OpenGL ES 2.0 renderer"); |
| 97 | return true; |
| 98 | } |
| 99 | |
| 100 | RendererES2::~RendererES2() { |
| 101 | /* The destructor may be called after the context has already been |
no test coverage detected