| 267 | } |
| 268 | |
| 269 | void PlayScene::OnKillGraphics() { |
| 270 | CleanUp(&mTextRenderer); |
| 271 | CleanUp(&mShapeRenderer); |
| 272 | CleanUp(&mOurShader); |
| 273 | CleanUp(&mTrivialShader); |
| 274 | CleanUp(&mTunnelGeom); |
| 275 | CleanUp(&mCubeGeom); |
| 276 | CleanUp(&mWallTexture); |
| 277 | CleanUp(&mLifeGeom); |
| 278 | } |
| 279 | |
| 280 | void PlayScene::DoFrame() { |
| 281 | float deltaT = mFrameClock.ReadDelta(); |