* Called by the Android runtime whenever events happen so the * app can react to it. */
| 50 | * app can react to it. |
| 51 | */ |
| 52 | static void HandleCmd(struct android_app* app, int32_t cmd) { |
| 53 | auto* engine = (VulkanEngine*)app->userData; |
| 54 | switch (cmd) { |
| 55 | case APP_CMD_START: |
| 56 | if (engine->app->window != nullptr) { |
| 57 | engine->app_backend->reset(app->window, app->activity->assetManager); |
| 58 | engine->app_backend->initVulkan(); |
| 59 | engine->canRender = true; |
| 60 | } |
| 61 | case APP_CMD_INIT_WINDOW: |
| 62 | // The window is being shown, get it ready. |
| 63 | LOGI("Called - APP_CMD_INIT_WINDOW"); |
| 64 | if (engine->app->window != nullptr) { |
| 65 | LOGI("Setting a new surface"); |
| 66 | engine->app_backend->reset(app->window, app->activity->assetManager); |
| 67 | if (!engine->app_backend->initialized) { |
| 68 | LOGI("Starting application"); |
| 69 | engine->app_backend->initVulkan(); |
| 70 | } |
| 71 | engine->canRender = true; |
| 72 | } |
| 73 | break; |
| 74 | case APP_CMD_TERM_WINDOW: |
| 75 | // The window is being hidden or closed, clean it up. |
| 76 | engine->canRender = false; |
| 77 | break; |
| 78 | case APP_CMD_DESTROY: |
| 79 | // The window is being hidden or closed, clean it up. |
| 80 | LOGI("Destroying"); |
| 81 | engine->app_backend->cleanup(); |
| 82 | default: |
| 83 | break; |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | /* |
| 88 | * Key events filter to GameActivity's android_native_app_glue. This sample does |
nothing calls this directly
no test coverage detected